Game Updates

A player-friendly history of major Redmoon Fantasy improvements, fixes, and new features.

Modernization project

Modern Redmoon, proven in safe stages

The complete plan has nine phases (0–8): three are complete, Phase 3 remains private and staging-only, and Phases 4–8 are planned. Private save-system validation has continued, but Phase 4 has not started. The Production 1.0 world launch is separate from this modernization project. Live player-data capture and production integration stay off; no modernization saving-system cutover or gameplay speedup is claimed yet. Redmoon Fantasy remains a browser-based game with no required client installation; the live gameplay changes are listed below.

Phase 0 · Baseline and isolation Sealed
  1. Plan and guardrailsDefine safe gates
  2. Source baselinePin active code
  3. Asset snapshotCopy content safely
  4. Database baselineInventory and backup
  5. Private stagingIsolated test runtime
  6. Rollback proofRehearse recovery
Phase 1 · Legacy compatibility Sealed
  1. Packed storage codecRead and restore items
  2. Protocol inventoryCatalog game messages
  3. Storage shadowCompare real formats
  4. Storage soakRepeat safe comparisons
  5. RMD codecDecode art containers
  6. RLE codecDecode sprites
  7. LST codecDecode asset indexes
  8. RMI codecDecode items and skills
  9. RMM codecDecode maps
  10. RSM codecDecode monsters and drops
  11. RSE codecDecode events and portals
  12. Domain adaptersNormalize game data
  13. Browser projectionsModel session state
  14. Recovery flowsModel reconnects
  15. Exit gateSeal compatibility
Phase 2 · Server boundaries Complete
  1. Runtime configStartup and health
  2. Shared rulesIDs and progression
  3. Protocol guardsAuthorization and routing
  4. Session lifecycleLogin and takeover
  5. ContainersItem invariants
  6. PersistenceSaves and checkpoints
  7. World routingMaps and replication
  8. CombatTargets, skills, monster AI
  9. PetsCompanions and trials
  10. BattleMatchExpedition state
  11. Social systemsGroups, mail, shop
  12. EnforcementAnti-cheat and GM policy
Phase 3 · Normalized persistence 10 migrations rehearsed · Current
  1. Persistence foundationTen migrations rehearsed
  2. Isolated SQL labSynthetic data only
  3. Forward and fallback0001-0010 verified
  4. MSSQL adapterTransactions and idempotency
  5. Carried containersInventory, gear, quickbar
  6. Stored containersBanks, Shared, mail
  7. Cross-container flowTransfers and reconciliation
  8. Character stateProgress, pets, unlocks
  9. Account stateOwnership and entitlements
  10. Full-account stateAggregate reconciliation
  11. Shadow outboxDelivery and repair
  12. Concurrency soakPressure and crash recovery
  13. Current source reviewRecent live fixes preserved
  14. Versioned evidenceDrift and overwrite gates
  15. Rollback rehearsalsAmbiguous results fail closed
  16. Review baselinePrepared but inactive
  17. Player dataNot used by the SQL lab
  18. Production integrationRemains off
  19. Receipt proof gapsClosure still required
  20. Shadow-write pilotSeparate approval required
  21. Live reconciliationProve zero drift
  22. Persistence cutoverMove one boundary at a time
  23. Compatibility windowKeep packed rollback
Phase 4 · Modern browser client Planned
  1. Module buildHashed automatic bundles
  2. Typed client stateRemove shared globals
  3. Network boundaryValidated messages
  4. Renderer and inputSeparate responsibilities
  5. Login and chatExtract core screens
  6. Items and storageInventory, banks, mail
  7. Player panelsCharacter, pets, social
  8. Action windowsShops, upgrade, trade
  9. Mobile and accessTouch and keyboard parity
  10. Browser automationDesktop and Android gates
Phase 5 · Assets and renderer Planned
  1. Asset ownershipSource versus generated
  2. Deterministic toolsRepeatable conversion
  3. Atlases and bundlesFewer tiny files
  4. Reference checksCatch missing content
  5. Visual goldensProve rendering parity
  6. Renderer boundarySwap safely later
  7. Per-map rollbackLimit visual risk
  8. Codec retirementOnly after full coverage
Phase 6 · Website and player tools Planned
  1. Public separationIsolate account tools
  2. Application APIStop direct table access
  3. Account servicesRankings and subscriptions
  4. Mutation servicesReset, honor, Unstuck
  5. Unified securityAuth, CSRF, permissions
  6. Tool migrationsTransactional and audited
  7. Public cleanupExpose intended routes only
Phase 7 · Historical-code quarantine Planned
  1. Reachability reportProve what production uses
  2. Backup archiveMove inactive variants
  3. Server quarantineRetire old candidates
  4. Stub cleanupArchive unused packets
  5. Deployable cleanupKeep runtime files only
  6. CI guardBlock new backup clutter
  7. Recovery proofKeep archive restorable
Phase 8 · Cutover and soak Planned
  1. Full staging soakSimulate real activity
  2. Performance parityCompare load and memory
  3. Drift auditStorage, combat, pets, sessions
  4. Canary rolloutUse reversible flags
  5. Protected backupCheckpoint before change
  6. Boundary cutoversSwitch one at a time
  7. Rollback drillProve operator recovery
  8. Operations handoffUpdate incident procedures

Development journal

Redmoon keeps evolving

Updated through September 24, 2026 — Production fixes and quality of life. This page collects 393 notable changes, including the Production 1.0 launch, restored purchased access, group quests, resurrection, NPC shops, Army wars, skills, pets and Canon grenades. Small internal changes are grouped into the player-facing result they delivered.

Production 1.0 is live. Accounts and qualifying purchased or permanent QOL access were preserved through the fresh-world launch, and five-day trial eligibility was renewed. Production wars use three-day notice and two-hour battles. Ashen Despair is now open to level-10,000 characters, with a 2.0x pet EXP cap. Older entries describe the rules at their release date; later notes take precedence when a rule changes. Archived Beta plans, prices, testing timers and guard balance values are not the current rules.

10 updates
Canon weapons

Stackable grenades with bazooka-style explosions

Mills, MK3A2, Fragmentation and Incendiary grenades now equip as stacks in the normal main weapon slot. Compatible stacks can be combined while equipped. Each accepted throw consumes one grenade for the whole blast; rejected attacks consume none, and the final throw clears the weapon slot. The thrown projectile is retained with a bazooka-style impact.

Auto Loot

Durability pickups now say Dura

Auto-loot summaries display Durabilities as Dura instead of counting them as Unique items. Mixed rare pickups keep separate counts, and the existing quiet-message option is respected.

Groups

Leadership passes to the next online member

When an ordinary group leader logs out or disconnects, leadership passes to the next connected member in the current roster order. Changing maps does not trigger a handoff. The former leader rejoins as a member, and an all-offline group is preserved. BattleMatch temporary expedition groups retain their separate rules.

Resurrection

Revive upright and ready to move

Hospital revival restores full health and a standing character. Durability revival and resurrection spells also clear stale death animations and movement or casting locks, without needing a right-click or another spell to become active. Delayed hits from the previous life cannot restore the old corpse pose. Existing destination and event rules remain in place.

Resurrection

More reliable click-to-revive

Clicking or tapping after death can request resurrection even when an interrupted animation or stale panel capture previously blocked it. Retry handling no longer requires a relog; explicit confirmation dialogs and server-side resurrection restrictions remain protected.

Pet Trials

All seven guardians pursue valid targets

Trial guardians, including the Green Bat guardian, can now close the distance and attack eligible living targets instead of standing outside their attack range. Their spawn positions, rewards and combat statistics are unchanged. Walls and genuine concealment still affect targeting.

Destino

Horror is a chance to evade, not blanket immunity

Horror no longer stops every monster from acquiring or attacking Destino. It now supplies a 10% evasion chance per ordinary incoming hit while retaining its existing 8% damage reduction and timed duration. Stronger evasion effects do not add their chances together.

Azlar

Eidolon stays on the support-only path

Eidolon applies its friendly buffs and recharges SP/stamina. Its handling now ignores stale hostile-target and travel fields; expiry removes the timed effect only, without adding a teleport or resurrection. The reported unexpected travel was not reproduced, so targeted diagnostics were added for any recurrence.

Equipment

Level 800 and 900 normal weapons now have working stats

Chrysaor / Spadona, Wand of Sacrifice / Randiour, Ranseur / Impaler, Prismatic Bow / Typhonic Bow and Azoth / Calabolg now form the level-800 / level-900 normal weapon tiers. Their authored Attack and primary-stat bonuses are 90% / 95% of the corresponding ordinary Unique, keeping Uniques stronger with their additional benefits. Existing copies use the corrected definitions after refresh.

NPC shops

Complete ordinary catalogs and retired-item cleanup

Equipment shops now include the requested defined ordinary weapons, armor, accessories and foods without the old category truncation. Quest Ring, Fake Poison Pill and Holy Water have been retired from play, shops and drops. Pain Blaster and Slayer Blaster remain unavailable because their definitions are disabled; they have not been replaced with invented weapons.

8 updates
Production launch

Production 1.0 is live with a fresh world

Production opened September 23 at 10:23 PM EDT. Beta characters, levels, items, currency, pets, quest progress, mail and attachments, all banks, armies, hall and HQ ownership, wars, rankings, auctions and ground items were reset. Existing accounts were retained. There is no parallel playable Beta world, and the homepage transition section has been removed. New production progress is not being reset again.

Purchased access

Beta QOL purchases restored for their full recorded duration

Eligible Beta purchases were carried over to their original accounts with the full purchased feature durations starting at the production opening. Existing permanent QOL grants were preserved. Historical purchases keep their original features and lengths; old prices are not converted into extra months or newer bundles.

Free trial

Fresh five-day QOL trial eligibility

Preserved accounts have renewed eligibility for the full five-day QOL trial. Paid and permanent access remain separate from the trial, and old Beta character or quest progress does not carry into the new world.

Army schedule

Production war notice and cooldowns restored

Wars again require 72 hours of notice, with a 48-hour general cooldown and a 120-hour same-opponent rematch cooldown. The active battle lasts two hours, with unlimited lives and guard-kill or timeout outcomes. Temporary immediate-start testing and no-show forfeits are no longer the current rules.

QOL store

Four complete bundles with clear upfront pricing

All four account-wide QOL features are bundled into 1 month / 30 days for $14.99, 3 months / 90 days for $40.47, 6 months / 180 days for $71.94, or 12 months / 365 days for $131.88 USD. Plans are one upfront purchase with no automatic renewal. Character Rename and Army Rename/Emblem requests remain separate at $14.99 each; contributions remain separate too. Existing purchases retain their original terms.

Group quests

Teammate kills can award your own quest evidence

Nearby eligible group members now receive independent collection-quest rolls when a teammate kills a valid monster; each member no longer needs the last hit. You must have the matching incomplete quest and meet the normal same-map, range, level, living-player and safety requirements. Evidence is recorded directly in your Quest progress, not shared as one floor item. Drop chances are unchanged.

Monster EXP

Respawn rewards audited and safe-zone warnings added

Global ordinary-monster checks cover positive EXP, once-per-life rewards and fresh reward eligibility after respawn, including repeated Street 2 Gangster kills. Genuine safe-zone farming remains blocked: a denied kill now explains when the attacker or monster is inside safety. Loot remains chance-based, and service NPCs, Army Hall Guards and finite event actors retain their intentional exceptions.

Armor shops

Missing shields, gloves and belts restored to the catalog

The full Sigrium, E-Vend, C-Vend and A-Vend armor range is available in ordinary equipment shops, including the previously omitted late-list shield, glove and belt entries. Buy and sell scrolling now reaches the final partial row correctly.

1 updates
Azlar

Absolute Defense uses consistent mana and timer rules

Absolute Defense uses effective Spirit at cast time for its duration and pauses remaining time while offline. Attacking, using another skill or having your pet attack cancels it; leveling alone does not. Ordinary monster, arena, war and incoming pet hits now use the same mana-shield handling. Exhausting MP clears the shield and countdown, and casting with no MP cannot create protection. Other defensive buffs are not blanket-cleared by these rules.

13 updates
Army wars

Challenge an owned hall as well as Headquarters

Commanders can target an opposing army, a specific owned hall, or B2/HQ. Two-hour battles allow repeated deaths and reconnects, and there are no attendance forfeits. Killing the declared defending guard wins the objective; otherwise the defender keeps it at timeout. HQ victory transfers Headquarters, while an ordinary hall defeat releases that hall without automatically granting it to the challenger. Only one war can be booked at a time. Production notice and cooldowns are listed in the September 23 notes.

Army guards

Roaming, war-only defenders in all halls and HQ

Each of the forty ordinary halls and HQ has a guard that can roam its walkable interior. Only authorized opposing participants in the active objective war can fight it; owners and peaceful visitors are not targets. Guards give no EXP or loot and return when the war ends. Ordinary guards use the revised 40x original-reference HP and 3x damage tuning; HQ has a separately enlarged health pool. Minimum-hit calculations no longer grow with that enlarged pool.

Army travel

Hall warp prioritizes owned HQ and campus exits match their streets

An army that owns HQ now goes there when using the Army panel Hall/Home warp, even if it also rents an ordinary hall. HQ winners can enter under the correct ownership check. The Street 2 and Street 3 campus south exits return to their matching streets, while private-hall return travel preserves the campus used to enter when that session context is available.

Army travel

Type a hall code at the campus entrance

The top-right campus entrance opens a text field accepting hall numbers, Freedom/Liberation hall codes and B2/HQ. Ownership and active-war entry rules still apply; typing an enemy hall code does not bypass admission checks.

Army management

Commander password validation repaired

The management panel opens only after a successful password check, and each management action still validates the password. Blank or incorrect entries are rejected, and stale responses from a different character cannot unlock the panel.

PvP controls

War crowd-control effects use the correct player states

Freeze, hold, sleep, slow and related hostile skills now update player control flags correctly in eligible combat, even with buff animations hidden. Roots, silences and full movement/action locks retain their distinct effects, with range and wall checks preserved.

Pets in PvP

Companions attack eligible arena and war opponents

With PK mode enabled, pets can attack eligible opposing players in Battle Arenas and active Army Wars. Friendly army members, peaceful-world players and unrelated bystanders remain protected. Pet cadence, leash, range and wall checks still apply; player kills do not award monster EXP or loot.

Skill balance

Final single-target damage skills lead their class per cast

For characters with an eligible final direct-damage single-target skill, its baseline per-cast damage is tuned at least 15% above the other same-class damaging skills under equivalent conditions, including all three impacts of the relevant AOEs. Encounter caps can still limit the result, and this is not a promise of higher sustained DPS across different builds. Canon has no eligible final direct-damage single-target skill, so its buffs were not turned into attacks.

Concealment

Invisibility breaks on actions and incoming effects

Concealed characters may run, but attacks, skill use, item actions and companion attacks break concealment. Incoming damage, hostile statuses, healing and buffs also remove it. It no longer automatically returns a second later; reapplying concealment requires another valid cast.

Interface

Effects drawer keeps its on-canvas arrow accessible

The on-screen Effects drawer opens above the small arrow with a reserved gap. Short canvases use fewer visible buff rows with scrolling so the panel cannot cover its own close toggle. Army administration, hall and war panels also stay inside the canvas on first opening and after resizing.

PK indicator

A skull above buffs shows PK mode is on

The old Tab: ON text box has been removed. A skull appears above the buff grid only while PK is enabled. The associated undefined-canvas rendering failure that could black-screen login has also been removed.

Ashen pets

Ashen Despair pet EXP cap raised to 2.0x

Ashen Despair now permits up to 0.20% of the next pet level per kill, compared with the ordinary 0.10% limit and its previous 0.15% limit. This raises the cap, not a guarantee that every kill or minute gives exactly twice the EXP. Character EXP, monster difficulty, loot and other maps are unchanged by this adjustment.

Street 3

Reward dead zones, stacked NPCs and stray portal repaired

Monster reward eligibility now follows genuine service safety instead of an overly broad NPC rectangle that denied valid Street 3 kills. Per-life EXP and loot claims reset centrally on respawn. Four service NPCs occupy separate walkable positions, and the retired green School Dungeon portal has been removed. Genuine safe zones and chance-based loot remain unchanged.

2 updates
Leveling pace

Character monster EXP reduced by 20% globally

All maps, group awards, supers, BattleMatch and max-level stored character EXP use the reduced rate. Existing progress, pet EXP, quest bonuses and equipment drops are unchanged.

Quest evidence

Easier beginner drops, gradually harder endgame hunts

The flat 2% override is removed. Active collection quests now use their progression curve: 25% on Street 2, 23% on Street 3, 10% in Himalayas, 7.5% aboard Spaceship, 3% in Superior Desert and 2.5% in Superior Junkyard. Existing quest progress and non-collection objectives are preserved.

2 updates
Leveling route

Shorter Himalayan stretch and evenly spaced destinations

Himalayan Dungeons 1–4 now unlock at 2,500 / 2,700 / 2,900 / 3,100. Spaceship opens at 3,300, followed by 300-level steps through Superior Junkyard at 9,600. Ashen Despair remains level 10,000. Map Levels and campaign quest requirements follow this new route; older level values in this update history are historical.

Progression balance

Travel gates and monster baselines follow the new levels

Server entry checks, inherited service-map gates and level-derived monster baselines use the updated route. Existing Himalayan EXP boosts remain in place. Early maps through Boss Spy Dungeon, Fantasy equipment requirements and rare-drop settings are unchanged.

4 updates
World monsters

Less crowding and safer spawn placement

Ordinary spawns and respawns favor less crowded positions in their encounter regions and use verified entrance-connected terrain where available. Idle monsters return toward their home areas; off-screen recovery avoids gathering permanently in inaccessible corners without resetting HP, rewards or population. Special bosses, Army Guards, pets and BattleMatch objectives keep their dedicated behavior.

Map travel

Safer arrivals and pets no longer obstruct movement

The map audit corrected blocked arrival positions, the Street 2-to-Street 1 landing and service safety regions derived from the wrong coordinates. Pet path and click handling no longer blocks normal player movement through narrow areas.

AOE reach

Consistent screen-space reach with a smaller footprint

Hostile player AOEs now use equal horizontal and vertical screen-space reach, including half-tile positions. The corrected footprint was subsequently reduced to 56% of its original corrected width and height. The same rule applies in PvE and eligible PvP, independent of browser size; wall checks, damage, cast centers and single-target range are unchanged.

Login

Trusted-device prompt fits its dialog

The trusted-device explanation now fits above Yes/No without overflowing. Device trust and shared-device warning rules are unchanged.

4 updates
BattleMatch

Reachable monster placement around obstacles

Stage spawns follow actual half-tile paths from the player entrance and keep new monsters clear of tight obstacle gaps. Blocked or entrance-disconnected monsters can be repaired without awarding a kill or changing their HP, rewards or stage counts. Walls remain authoritative.

Interface

Taskbar panels respect your open and closed choices

Quick and Status no longer reopen just because access data refreshes or a map loads. Saved panel choices are respected, core windows are not repositioned by those refreshes, and an empty Group panel closes on a second click.

Paramount gear

Paramount named-stat rolls receive their intended increase

Paramount named STR, SPR, DEX and POW roll bonuses are 25% higher before final rounding. Lower tiers, hidden combat baselines, upgrade odds and EXP, and fixed Fantasy bonuses are unchanged. Equipment summaries, tooltips and server combat use the same calculation.

Item safety

Equipment state retained after confirmed transfers

Confirmed storage transfers now retain the authoritative equipped-item state during reconciliation, strengthening save consistency without changing item ownership or granting replacement items.

1 updates
BattleMatch rewards

Final boss prize creation no longer selects an invalid item

The final reward selector uses only the ten supported named Fantasy items, removing an invalid legacy candidate that could abort the whole prize window. Failed reward creation retains its plan for safe retries. The eleven shared prizes, Roll/Pass rules and normal drop policy are unchanged; survival alone does not guarantee winning an item.

5 updates
BattleMatch balance

BattleMatch-only incoming damage limits restored

BattleMatch stage and final-boss damage limits were restored after the broader uncapped-hit change. Ordinary-world, other Pet Trial and PvP damage did not receive a blanket cap restoration. Existing critical ordering and shared reward rules remain in place.

Three-hit skills

Three impacts stay inside one complete cast

Cyclone, Blood Sun and Blizzard apply their three damage ticks at 0.4, 1.0 and 1.6 seconds within one 1.8-second cast. Movement and recasting cannot interrupt the animation while leaving later damage behind. Death or an invalidated caster state cancels remaining ticks.

World difficulty

Ordinary monster damage scales with progression

Additional ordinary-world outgoing damage tuning is 1.5x below level-100 progression, 2x for levels 100–999 and 3x from level 1,000 upward. BattleMatch and Pet Trial guardians are excluded from this adjustment, as are PvP and separate environmental hazards.

Dungeon spawns

Boss Spy and Sky dungeons use reachable arrival regions

Ordinary placement and respawn validation reject blocked or protected terrain. Boss Spy Dungeon and the five Sky dungeons use their verified entrance-connected areas so a walkable but isolated tile is not treated as a valid spawn.

Arena and army combat

Arena PK, war-hit handling and current opponent notices repaired

PK handling is supported in the original Battle Arenas, and war attacks no longer hit the removed-cap error path. Live-session, range and line-of-sight validation remains required. Army opponent notices use current scheduled or active wars rather than stale legacy links.

5 updates
Map guide

Ashen Despair screenshot and complete Custom Map guide

Map 317 is open at level 10,000 and now appears in Map Levels. Tools → Custom Map explains entry and exit, the five-piece heat protection rule, enemy families, Furnace Tyrant, pet EXP and independent 1-in-1,000,000 Fantasy weapon odds. Older development/closed-map entries below describe previous releases, not current availability.

Army schedule

Live active and upcoming wars

Current Armies now displays the public war schedule above the headquarters panel, refreshing every 10 seconds while the page is visible. Active and scheduled wars include both armies and server-time dates. A failed refresh is shown as unavailable, never as no war.

Combat

Artificial target-HP damage ceilings removed

Player basic hits, skills/AOE and the applicable pet/encounter and Army War hit ceilings no longer cap damage to a percentage of target HP. Stat formulas, defenses, buffs and the exact 4× critical multiplier still apply. Resolved damage text may exceed the HP actually removed when a hit overkills a target.

Respawns

Sky dungeon deadline recovery

Ordinary monsters in Uni, Anatu, Bau, Cyrn and Dyaus dungeons retain their maximum seven-second respawn setting. Missing, invalid or excessively delayed deadlines are repaired from death time. Supers and finite expedition actors retain their own rules.

Drop clarification

Double regular Sunset chance is BattleMatch-only

The doubled regular-monster Sunset chance applies inside BattleMatch, not globally. Independent map rewards and roaming Super tuning remain separate.

36 updates
Movement fix

Safe movement when a hovered drop disappears

If a ground item is picked up or disappears between hovering and clicking, movement now keeps the requested ground destination instead of throwing a browser error. Clicking an existing drop still follows its real tile, and stale item-cycle or monster-hover references are discarded safely. Pickup ownership, range, collision and server validation rules are unchanged.

Animation timing

Ashen movement and attack facing follow the server

Ashen movement now spans the actual server step time instead of rushing through a few frames and standing still between updates. The movement clock is independent of display frame rate. Committed attacks and casts use the server's eight-direction facing, including half-tile targets, and a previous melee-facing lock no longer overrides the next move or spell. Death sequences and native character, pet and other monster movement remain protected.

Selective artwork

Coherent Reaver walking and directional Warden combat

Ashen Reaver has a newly drawn six-pose walking cycle in all eight directions, keeping the same full-cycle duration while replacing mismatched alternating body proportions. Cinder Warden has new eight-pose melee and casting sequences in every direction; its body faces the attack and the real projectile supplies the traveling spell effect. These 176 replacement poses preserve the other 1,696 poses, including all hurt and death sequences, for 1,872 total. Furnace Tyrant inherits the complete Hellforge animation set at a larger scale with a gold and white-hot appearance.

World encounters

Super monsters return as rare roaming encounters

Eligible ordinary combat maps can host up to two Super variants, with a one-hour return after a confirmed world kill. Each has four times its ordinary counterpart's HP, 50% stronger final defense and twice its outgoing damage, while retaining that monster's attacks and movement. The two slots and hourly cadence are inspired by the original wandering-event records; these combat and reward multipliers are new Fantasy tuning, not a claim that the missing original Super stat tables were recovered.

Super rewards

Bigger rewards without multiplying protected jackpots

A Super awards three times the finalized ordinary EXP before personal bonuses and character storage/level limits. Eligible independent Unique, regular Sunset and Egg Shard chances are tripled, the ordinary kill-drop gate is tripled up to 100%, and Gold/Tau quantities are tripled once. The actual pet EXP cap increases with the encounter reward, including at owner level 10,000. Fantasy weapons, Protection and Durability retain their independent odds. Ordinary BattleMatch Supers remain finite expedition enemies and may roll only one regular Sunset at the increased chance, with no extra currency or open-world reward pool.

Ashen encounter

Furnace Tyrant guards the volcanic endgame

Ashen Despair can host one Furnace Tyrant with twelve times its ordinary source monster's HP, twice its final defense, 2.5 times outgoing damage and five times finalized EXP. Its eligible loot chances and currency use the same three-times Super reward rules. Each valid kill guarantees exactly one unupgraded regular Sunset, chosen equally from the sixteen active item types, including the Orb and clear Bazooka. Other Sunset candidates are removed from that kill, and the guaranteed single item is reserved outside the ordinary loot limit. Fantasy weapons remain a separate 1-in-1,000,000 roll; the Tyrant does not guarantee higher-stage, Paramount or Fantasy gear.

Live update

Ashen Despair is open to max-level players

Ashen Despair, Map 317, is now available from the Portal Map computer at level 10,000. Its entrance has a nearby return portal to Portal Map. The volcanic region remains an endgame danger zone: exposed characters lose 10% of maximum HP every 30 seconds, while the qualifying five-piece Paramount/Fantasy core protects against the heat.

Endgame progression

Ashen monsters are stronger than Superior Junkyard

All five Ashen monster families now have at least 50% more HP and main combat stats than the strongest final Superior Junkyard profile, plus a dedicated defensive increase. Existing stronger authored values are preserved. Movement speed, attack timing, heat frequency and ordinary monster population remain unchanged; Super encounters are additional. The difficulty increase is not one blanket multiplier applied to every mechanic.

Pet leveling

Higher Ashen EXP at the level cap

Ashen monsters award more EXP than Superior Junkyard, and the pet EXP limit per kill rises from 0.10% to 0.15% of a pet level in this map. Pets can keep progressing while their level-10,000 owner receives no further character EXP. Normal eligibility and integer rounding still apply.

Drops

Better Ashen loot, with Fantasy weapons still extremely rare

The ordinary kill-drop gate in Ashen rises from 40% to 60%. Eligible ordinary, Unique, Sunset and Egg Shard rates, together with currency quantities, receive a 50% increase over the predecessor rules. Protection, Durability and recovery stack limits stay unchanged. Fantasy weapons keep one independent 1-in-1,000,000 roll for any of the seven weapons; a successful roll is no longer lost when ordinary drop slots are already full.

Maps

Spaceship deck rebuilt with hull details

Spaceship, Map 88, now has a connected open deck with its original outer hull rails, framed 4-by-4 starfield openings, twelve different small ship props and one central docked escape-pod assembly. Solid scenery blocks movement and attacks, while unnecessary interior buildings remain removed. Travel approaches and the remaining deck stay connected; ordinary Spaceship monster stats and drops are unchanged by the deck redesign. The separate Super encounters use their own rules above.

Map travel

Spaceship exit restored and Ashen hospital corrected

A visible blue exit portal on the south side of Spaceship returns to its original DokDo destination. Dying in Ashen Despair now returns you to Downtown 1 Hospital instead of Freedom Village Hospital. BattleMatch, Pet Trial and resurrection-item return rules are unchanged.

Animation

Initial eight-direction Ashen expansion

The initial expanded set introduced 1,920 authored poses across idle, walking, melee, casting, hurt and death actions in eight directions, with added in-between and recovery frames. The selective Reaver and Warden correction described above supersedes those affected clips without changing the other animations.

Combat fixes

Monster death animations no longer freeze upright

Authoritative deaths interrupt casting and movement instead of briefly leaving a standing corpse. Delayed movement, facing, attack and duplicate death packets cannot restart or overwrite an Ashen death sequence, and its final cleanup waits for the existing animation lifecycle. Native Superior Junkyard deaths receive the same immediate death interruption.

Combat

True four-times PvE critical damage

A successful player critical now multiplies the final normal PvE hit by exactly four after the normal defensive rules and ordinary encounter caps. Immunity remains zero damage; the 25% critical-chance cap is unchanged. PvP retains its separate rules. Red and orange numbers show the resolved hit even when the monster has less HP remaining, rather than shrinking both finishing hits to the same remaining-health value.

Combat UI

Clearer normal and critical hit numbers

Rapid damage numbers now occupy separate readable rows. Per-target critical flags take precedence during area attacks, repeated action-completion packets cannot duplicate a number, and critical hits on monsters are labeled CRITICAL x4. The displayed amount still comes from the server and is never multiplied only for appearance.

BattleMatch

Eclipse Sovereign movement and attack artwork repaired

The boss has new full-body, eight-direction walking and attack frames with padded wings and a stable ground anchor. Walking follows a continuous cycle, attacks and casts finish without restarting on every incoming hit, and stale attack-facing locks no longer make it walk backward. Shared hit-feedback rendering also keeps damage numbers and impact marks visible on custom monsters. Boss statistics, poison milestones and fixed prize counts are unchanged.

BattleMatch drops

Doubled regular Sunset chance is limited to BattleMatch

Regular BattleMatch expedition monsters receive twice the independent base-Sunset drop chance. Ordinary world monsters use their pre-increase rate. This corrects the earlier shared global multiplier. The final BattleMatch boss's fixed prizes, authored native drops, Unique frequency, higher-tier Sunset rolls, Paramount and Fantasy rarity are unchanged. Separate Super-monster bonuses remain in place.

Pets

All four pet passive effects verified and corrected

Red adds 15% to final pet-hit damage, including eligible area splash. Green reduces the final ordinary incoming monster hit by 15%, while unavoidable poison, heat and raid pulses remain separate. Blue makes nearby monsters wait 25% longer between attacks inside the five-tile pet aura; it is not a movement slow. Yellow retains the 15% owner movement increase with an equipped companion. Existing passive slots, ownership and quest requirements remain unchanged.

Skills

Destino Plasma Shock is a target-free area spell

Plasma Shock now strikes around the caster without requiring an enemy target, using Sword Dance's authored area and the shared range, wall and target-count rules. Its original unlock, animation, damage and mana cost remain unchanged. The online Skills guide describes this behavior.

Skills

Lavita Bursting Arrow receives stronger area damage

Bursting Arrow gains a 50% normal-skill damage increase and is the strongest of Lavita's authored normal area attacks. It remains bow-only and Dexterity-based; encounter protections and separate D-special rules still apply.

Skills

Casting briefly reveals concealed Lavita and Destino

An accepted spell cast reveals Lavita Invisibility or Destino Hide for one second, then concealment returns if its original buff is still active. Casting the concealment spell itself does not trigger a reveal, and this transition does not reset or refill the buff timer.

Interface

All six status meters have equal visible lengths

The HP, MP, character EXP, stamina, DP and pet EXP meters now use matching tracks and aligned labels in the bottom-right box. Empty and over-cap values remain inside their own borders; no fill crosses the center divider or frame. This is a display correction and does not change the underlying resource values.

World balance

Earth-map monster damage brought into progression

Ordinary hostile monsters across the nineteen Earth progression maps, from Street 2 through Himalayan Dungeon 4, now deal up to four times their former post-mitigation damage within the existing level and readiness safety budget. Gear, protection, evasion and solid scenery still matter. Starter enemies do not scale to a max-level player's HP, and the change does not affect BattleMatch, Pet Trial bosses, Spaceship or later-world maps.

Army interface

Army tab and Hall directory cleaned up

The in-game Army tab now has bounded identity and status text, paged member and alliance rosters, and a separate action-button area. The Hall directory also separates its headquarters card, notices, lists and buttons, with paging for all forty halls. Existing authority checks and army actions are preserved.

Army notices

Upcoming and active war information is public

Any selected player opening the Army Hall directory can see whether an HQ war is scheduled or active, the opposing army names and its start and end times in server Eastern time. Participant and private authorization details are not exposed. A stale or unavailable status is shown honestly rather than claiming that no war exists.

Character persistence

More reliable buff restoration after restarts

Timed effects now use an expanded saved format with exact database readback verification. Remaining online duration restores without consuming time while offline, and a missing or clipped timer acknowledgement blocks the protected save checkpoint. Buff time already discarded by an older save cannot be reconstructed automatically.

Equipment

Sunset tier bonuses and Fantasy aura refined

Sunset named-stat calculations consistently include the item tier, including Paramount, while the Effects and equipment views use the authoritative result. Fantasy gear names remain free of bracketed roll codes. The detached yellow side streaks have been removed from the complete Fantasy aura, leaving the fitted yellow character effect.

Account access

Trusted-device count is no longer capped at ten

Accounts may keep more than ten trusted devices. Existing device verification and account protection checks remain in place; removing the count limit does not remove authentication.

Dungeon reliability

Safer monster respawn lifecycle

The high-level dungeon respawn paths now preserve each monster life and prevent delayed death or cleanup messages from removing a newly spawned life. Respawning monsters continue to respect blocked scenery. Ordinary monster populations and respawn delays are unchanged by these lifecycle repairs; the additional Super encounters have their separate hourly return.

Live update

Army Headquarters War

An army commander can now enter the army password in Army Hall > Manage and open War to challenge the current Headquarters owner. Schedule the contest at least 72 hours and no more than 30 days ahead. The 12-hour battle enrolls online, living members of both armies at the opening bell, excluding anyone in BattleMatch. Each fighter has one life; late players cannot join, and a disconnected fighter has a two-minute return window before elimination.

Live update

One-life army combat on every map

Enrolled opponents may fight on every map, including normal safe zones. Direct attacks and hostile skills remain server-authoritative, obey weapon and skill range, respect solid-object line of sight, use final Attack, Defense, equipment and buffs, and display exact damage. Allied armies do not join automatically and cannot declare against each other.

Army management

War winner takes Headquarters

Eliminating every opposing fighter wins the contest. A winning challenger takes Headquarters and its army name and symbol replace the old owner in the Army Hall and War panels; a defending win or 12-hour timeout keeps the current owner. If either opening roster is empty, the contest ends without changing HQ. Membership, disbanding and alliances are locked while a war is scheduled or active, followed by 48-hour general and 120-hour rematch cooldowns.

Live update

Army Hall access repaired

The internal authentication error affecting Army Hall travel and management has been corrected. Commanders can use the password-protected Manage panel to reach War and Break Alliance. Refresh an older game tab once if it still shows the previous menu.

Army management

Clear war rosters and participation rules

The new War console shows the HQ holder, army symbol, both rosters, countdown, eligibility and cooldowns. Death removes a fighter from the active war roster and overhead war sign for that contest. Active fighters cannot Ready Up or enter BattleMatch, and the HQ owner plus eligible active challengers can access the headquarters map. Players outside the war keep their normal safe-zone protections.

Maintenance safety

BattleMatch-aware restart lock

Maintenance now performs an authenticated live preflight before saving or restarting. Any BattleMatch ready check, active expedition or unresolved reward phase blocks the restart; an active Army War blocks it as well, preventing competitive sessions from being stranded by an update.

20 updates
Live update

Subscriber name color stabilized

Active Social & Cosmetic access now keeps the orange [S] name treatment consistent across movement, map changes and recurring character updates. Stale display information no longer turns a subscribed name white; genuinely expired access still returns to the normal name color.

Live update

Solid obstacles block movement and combat

Solid map objects now use the same collision rules for players, monsters, bosses and companions. Melee, ranged attacks, hostile skills and area damage require a clear path instead of passing through walls or clipping diagonally through solid corners.

Live update

Seven dungeons receive unique scenery

Himalayan Dungeons 1-4 now feature an abandoned expedition, glacial mine, frost monastery and frozen alien stronghold. School Dungeons 1-3 feature ruined classrooms and a library, a wrecked science wing and infirmary, and a corrupted auditorium and administration wing. The seven maps contain 306 distinct scenery compositions with solid footprints; portal access, main routes, monster counts, difficulty and drops are preserved.

Performance

Off-map scenery textures released

Only the current dungeon or Ashen map loads its custom scenery textures, and those textures are released on map changes. This keeps the expanded art from accumulating off-map graphics memory during a long session.

GM tools

GMFantasy complete live chat history

While GMFantasy is online, its History window receives an audit-only copy of every accepted player Normal, Shout, Whisper, Group, Army, Alliance and Global message regardless of map or membership. The default History view is one chronological all-channel feed with channel, destination and source-map tags; existing channel buttons filter it. These copies do not create remote speech bubbles or appear for any other character.

Development preview

Map 317 monster motion rebuilt

Ashen Despair's five original monster families now use genuinely authored south, southeast, east, northeast, north, northwest, west and southwest views instead of one angle mirrored left and right. Their queued movement uses a continuous family-tuned gait, so short tile steps no longer reset into an idle-frame stutter; melee and spell poses also follow the target direction. Detailed hurt and death reactions remain intact. Ashen Despair is still held from public entry while this work is tested.

Army management

Alliance breakaway control

Army commanders can now open Army Hall Manage, enter the army password and click Break Alliance. The server rechecks commander authority and removes the army through one locked transaction; a non-host army leaves cleanly, while the established host-army rule dissolves the complete alliance. Online Army panels refresh immediately.

Live update

Eight-direction movement

Players now take true diagonal steps while pathing instead of breaking open routes into long north, east, south and west legs. The mobile movement pad exposes all eight directions, and companions, ordinary monsters and every boss use the same staggered-grid movement and facing model while retaining authoritative map collision.

Live update

Ashen Despair held for development

Ashen Despair has been removed from the public Portal Map and active map guide until development and gameplay testing are complete. Direct entry, Rally, Recall, gates and cached menu selections fail closed on the server, while authorized staff can continue development safely.

Live update

Attack-based critical strikes

Weapon attacks and damaging skills now have a server-authoritative critical chance derived from final Attack, including the equipped weapon's governing stat and active Attack buffs. The chance scales to a 25% maximum at 1,250,000 Attack; a critical applies a 4x damage multiplier before the existing defense rules and encounter-specific caps. Critical hits appear as larger orange CRITICAL text; normal hits remain compact red numbers.

Combat UI

Critical chance visible in Effects

The Character Effects views now show your current critical chance, 4x multiplier, Attack rating, rating cap and active buff contribution. Attack buffs can help reach the cap, but cannot push critical chance above 25%.

Combat UI

Player hit splatter and locked monster facing

Monster hits now produce a short red impact splatter over the struck character. Ashen monsters use full-canvas aggro and lock their attack facing toward the current target so movement updates cannot turn them away during the attack pose.

Development preview

Ashen heat feedback hardened

During staff testing, an exposed character loses 10% of maximum HP on each 30-second heat wave. A qualifying five-piece Paramount/Fantasy core negates it, and protected characters receive a clear blocked-wave message instead of a silent skip. The map remains closed to players.

Development preview

Ashen Despair art and collision rebuilt

The repeated prop field has been replaced by 40 different large landmarks around one enormous central volcano. Major objects have broad blocked footprints, while all five monster families use original volcanic silhouettes instead of Superior Junkyard bodies. Public entry remains closed while the map is tested.

Development preview

Ashen heat hazard

Ashen Despair is being tested with a hazard that strikes exposed characters for 10% maximum HP every 30 seconds. A fire medallion marks the danger. Paramount or Fantasy pieces may be mixed, but helmet, body, legs, boots and gloves must all qualify to negate the wave.

Combat UI

Exact damage numbers and rare-event banners

Your exact server-resolved damage now rises in compact red text from each monster you hit. Forging a Superior Sunset into Paramount displays a large PARAMOUNT! banner. A separate FANTASY DROP! map announcement is implemented for Ashen-only weapon drops, but remains part of the closed development map.

Development preview

Fantasy weapons begin above Paramount

All seven unupgraded Fantasy weapons retain fixed Paramount 10/10/10/10 named bonuses and begin at 792,000 base Attack, exactly 10% above Paramount's 720,000 baseline. Their Ashen Despair drop source remains closed to players during development.

Live update

Sunset Bazooka glows restored

All five regular Sunset Bazooka stages once again render a visible stage-colored weapon corona, with intensity and radius increasing through Superior. Paramount retains its separate Eclipse effect.

Development preview

Ashen Despair level-10,000 map

The 300x499 volcanic endgame map is being built around Signus Valley's 4,800-monster population with five custom enemy families stronger than Superior Junkyard. It remains unavailable to players until its combat, collision and art pass is complete.

Development preview

Seven future map-exclusive Fantasy weapons

The planned Ashen Despair reward pool contains a gold Fantasy Sword, Bazooka, Spear, Bow, Gun, Wand and Orb. Each uses fixed Paramount 10/10/10/10 named rolls plus the higher Fantasy base Attack. These weapons are not currently obtainable through the public map.

6 updates
Live update

Sunset named stats restored to 5× live scale

The original native-stage plus total-roll band logic remains active, but each final Strength, Spirit, Dexterity and Power point value is now multiplied by five. Carrying capacity and governing-stat damage recover accordingly; native weapon Attack, armor Defense, upgrade EXP, break risk and tier-up odds are unchanged. Paramount remains native stage 5.

Website

Sunset Upgrade Guide rebuilt for phones

Wide tables no longer force the guide beyond the mobile viewport. On phones, every tier, stat-band, EXP, break-risk and tier-up row becomes a labeled card while the full desktop tables remain unchanged.

Live update

Original Sunset total-level bands restored

Native stage plus all four named rolls now selects the original 20-level stat band. Paramount is native stage 5, armor and weapon/accessory profiles retain their original values, and the hidden six-tier Attack/Defense ladder remains active. The server sends the exact calculated result displayed by item details and Effects.

Live update

Fantasy names simplified

Fantasy gear retains its established fixed combat bonuses, but item names no longer show a bracketed roll code.

Guide

New-player help added in game and online

A permanent Guide button now opens a blue in-game handbook for healing, Quick-slot setup, stats, equipment, skills, quests, travel, Sunsets, pets, QOL and account safety. Newly created characters see it automatically once, and the complete version is available in Player Tools.

Guide

Quick healing, mana and keyboard skills explained

The new-player guides now recommend HP food or medicine in Quick slot 1 and mana recovery in slot 2: Ctrl + 1 heals, Ctrl + 2 restores mana, and Ctrl + 3 through Ctrl + 9 use the matching slots. For keyboard skill navigation, use the Menu button to enable Fullscreen Fit or Fullscreen Stretched first.

3 updates
Performance

Long-session graphics memory bounded

The client now limits retained graphics and text textures, reclaims unused resources in smaller batches and releases temporary text canvases. A single display-synchronized render loop, reusable draw records and fewer per-frame allocations target the progressive slowdown reported during long sessions. These client fixes do not require Low Render Mode; refresh an older game tab once to load them.

Performance

Old map caches clean themselves up

Starting an updated client removes obsolete map-cache generations while preserving the current map cache and unrelated browser storage. Routine successful cache-hit messages are now quiet. The lower-left game counter reports frames per second, not network milliseconds; a falling number means fewer rendered frames, not a faster connection.

Modernization

Phase 3 safety work advanced; Phase 4 remains planned

The latest isolated test route adds stronger failure reporting and passes offline checks across forty invented persistence scenarios, including thousands of injected failures. The next synthetic database pilot has not run, and live-save proof remains incomplete. Phase 3 is not complete, Phase 4 has not started, and player data and production saving remain untouched.

6 updates
Live update

BattleMatch keeps your party together

Completing BattleMatch now clears only the temporary expedition roster and restores the current social party and Group chat. The party is no longer automatically disbanded on the return to Downtown 1; intentional party changes made during the run are respected.

Live update

Duplicate BattleMatch prizes deliver separately

Winning two identical Superior rewards now places each prize in its own inventory slot instead of leaving the second stuck behind an invalid stack. Players no longer need to bank the first prize to release the second or clear that saving/Ready Up block. A genuinely full or overweight inventory still keeps undelivered loot safely pending.

Audit

Sunset hidden tier ladder verified

The six native tiers were confirmed to retain their increasing server-side weapon Attack and armor Defense baselines. Named Strength, Spirit, Dexterity and Power rolls were later restored to the original total-Sunset-level bands described in the September 10 update above.

Live update

Equipment quest turn-in tightened

Paramount Readiness and Fantasy Ascendant now re-evaluate the five currently equipped pieces through turn-in. Removing or lending a required piece removes completion credit instead of leaving the objective permanently latched.

Live update

Superior Junkyard names cleaned up

Map 41 monsters retain unique internal combat keys but display only Guardian, Nazgul, Hierarch or Giant Rakion above their sprites.

Website

Setup Guide contrast repaired

Light guide cards now use explicit dark body, heading and description colors so every Setup and QOL explanation remains readable.

11 updates
Live update

Eclipse Sovereign unavoidable poison milestones

The BattleMatch boss now shouts and poisons every living arena participant at the opening of the fight and at 80%, 60%, 40% and 20% HP. Each cast deals 1% of maximum HP every second for 12 seconds and refreshes rather than stacks its timer. Eclipse Venom bypasses gear, buffs, Protection and normal cleansing for its duration; ordinary monster effects and the boss's Slow still follow normal protection rules.

Live update

Max-level daily Sunset hour pauses outside safety

At level 10,000, the daily +1 percentage point Sunset tier-up bonus counts down only while your character is alive in a safe zone. Danger zones, death and logout pause the remaining time, and the bonus is inactive while paused. Characters below max level retain the existing first eligible hour of +10% EXP. Reaching max level switches the remaining shared time without refilling it.

Live update

Sunset upgrading restricted to safe zones

Opening an upgrade, placing an item and confirming Upgrade all require a safe location. Leaving safety with an old window open cannot spend EXP or change the item. Downtown 1 and Freedom Village retain their Engineer safe areas, and the five dedicated Signus Engineer interiors now open the correct upgrade service and are safe throughout.

Live update

All buff timers available beyond sixteen

Effects no longer stops receiving buffs after the sixteen shortest timers. Every active timed spell remains available immediately with its name, symbol and countdown. Scroll the eight-row view with the mouse wheel or drag its scrollbar, including on touch devices, to see the real full total.

Website

Auto Loot 30-day pass is $24.99 USD

The account-wide Auto Loot pass now costs $24.99 USD for 30 days. It remains a one-time purchase with no automatic renewal. The yearly Auto Loot pass and other product prices are unchanged, and the displayed price and checkout total use the same current catalog.

Live update

Superior Junkyard combat roster completed

Superior Junkyard now features Guardian, Nazgul, Hierarch and Giant Rakion instead of repeating Superior Desert's appearances. Guardian uses melee and ranged Poison; Hierarch switches between melee and its ranged area spell; Giant Rakion uses its native ranged attack; Nazgul remains melee-only. Spawn quantity and drop flow are preserved, and Junkyard retains its higher difficulty than Desert.

Live update

Portal Map click area tightened

The Downtown 1 Portal Map now responds around its visible red aura instead of capturing the cursor far above the NPC. Other portals and service NPCs keep their existing click areas.

Performance

Less rendering work around full-set fire

Repeated sprite draws reuse rendering state and scratch data instead of creating unnecessary per-draw work. Paramount red and Fantasy yellow full-character fire retain their fitted appearance with a smaller draw budget, reducing pressure in crowded scenes.

Live update

Fantasy identity rebuilt

Every Fantasy armor and accessory now uses one original celestial yellow-gold art family. Current item names, tooltips, BattleMatch rewards and Quest 31 consistently call it Fantasy gear; item IDs, ownership, equipment slots and stats remain unchanged.

Live update

Full-set fire refined

The established Paramount and Fantasy full-set effects now hug the complete character silhouette as controlled red and yellow fire, with bounded rising flames and embers instead of a plain perimeter. Existing unlock requirements remain unchanged.

Website

Ranking tools separated

Character Rankings, Current Armies, Achievements and Paramount Boss Clears now have their own Player Tools buttons and focused pages. Current Armies also identifies the live Army HQ holder from the authoritative HQ ownership record. The three achievements stay together in one ranked table with their meanings and matching in-game symbols.

20 updates
Live update

Sahara Dungeon 2 exit repaired

The wide northern exit now returns players to Sahara 2 rather than sending them into Boss Spy Dungeon. The separate Boss Spy entrance keeps its intended destination.

Website

Broken Sunsets now records all-time totals

Broken Sunsets now retains confirmed breaks across days instead of resetting with the daily log. The leaderboard shows lifetime totals and tier breakdowns, with duplicate records excluded.

Website

Complete Sunset Upgrade Guide added

Player Tools now includes a detailed Sunset Upgrade Guide covering named stats, native Attack and Defense tiers, upgrade EXP, break risk, ordinary tier-up chances, Superior-to-Paramount forging and quest/daily bonuses. The public guide route is accessible again; later September 10 updates add the current stat calculation and phone-friendly layout.

Live update

Quest 31: Fantasy Ascendant

The level-10,000 finale after The Final Eclipse now requires any five equipped Fantasy pieces instead of the complete set. Progress updates immediately as eligible Fantasy gear is equipped. Completion awards 300,000,000 Gold, 300,000,000 Tau, 2,000 bonus points and raises the character's cumulative Sunset tier-up bonus to +5%.

Website

Campaign totals expanded

Quest Guide, Profile, Rankings and the Campaign Complete achievement now follow all 31 active Archivist assignments. Existing progress is preserved; characters who completed quest 30 can accept Fantasy Ascendant next.

Website

Beta-to-Production plan published

Redmoon Fantasy remains in active Beta while bugs are repaired and modernization is completed. Production will be a fresh world after a stable Beta period; the existing Beta world will remain available, and supporter or quality-of-life time purchased during Beta will be honored in Production for the full duration purchased.

Live update

Fantasy set is fully yellow and gold

The Fantasy Boots, Necklace, Rings and Sovereign Sigil now share the intended bright yellow-and-gold identity of the rest of the Fantasy set. Item IDs, equipment slots, stats and ownership are unchanged.

Live update

Eclipse Sovereign gains Poison and Slow

The BattleMatch finale boss gained Poison and the original Slow effect. This initial poison implementation respected status protection; the September 7 update replaces it with unavoidable arena-wide Eclipse Venom milestones. Slow still follows its normal protection rules.

Live update

Pet Trial and BattleMatch rewards repaired

Paid Pet Trial admissions now survive interrupted verification without charging again. BattleMatch Fantasy rewards use retry-safe delivery, and completed Roll or Pass sessions release the party, close the reward window and clear the expedition Group state.

Live update

Pet Trial guardians hold their combat positions

All seven pet guardians now return to and remain near their authored battle locations instead of wandering into inaccessible map coordinates. Their pursuit and combat behavior remains active near those homes.

Live update

BattleMatch production audit passed

A read-only audit found no active or stale expedition, no unresolved current-format reward delivery and no stranded party teardown. Lifecycle, queue, reward, safe-return and Group cleanup safeguards remain enabled for the growing event population.

Live update

Quest journal and panels brought current

The in-game journal now shows the level-10,000 endgame assignments and their cumulative +1% through +5% Sunset tier-up rewards. Pet and Quest panels were expanded so long objectives, rewards and companion details remain inside their windows.

Live update

Complete scrollable buff timers

Effects now lists every active timed spell with its real spell name, symbol, independent countdown and remaining-time bar. The timer list scrolls separately when many buffs are active while equipment and passive effects stay visible above it.

Live update

QOL access is easier to try and track

Eligible accounts can activate one five-day trial of all quality-of-life features from Setup. Active supporters also see their remaining access in days and hours between the Quick bar and server clock.

Live update

Pet passives moved into quest rewards

The four pet-effect items no longer enter the world through ordinary drops. Quests 12 through 15 award them in order, each character is limited to one of each, and the quest Archivist can restore an earned item that was lost.

Live update

Himalayan Dungeon and overhead buffs corrected

Himalayan Dungeon 4 progression was eased after its monster and EXP curve were reviewed. Original overhead-buff behavior was restored, including Starlight protection against hostile conditions such as Slow when its rules are satisfied.

Website

Skills guide now explains real combat rules

Each skill entry identifies its role, allowed weapon families and governing damage stat. Swords, bazookas and spears use Strength; guns and bows use Dexterity; Orbs and Wands use Spirit.

Website

Rankings and account guides expanded

Rankings now explains the three overhead achievements and lists qualifying characters. Account creation also reminds players that an account supports nine different classes and that its different characters may be played simultaneously.

Website

Donation Progress page retired

The non-working Donation Progress page and its public navigation links were removed. Supporter purchases and account entitlements continue through the active store and account pages.

Modernization

Current-source safety review advanced

The latest Phase 3 successor was re-pinned to the current live saving paths and passed its offline and isolated review gates. Production saving, player capture and the browser-based game remain unchanged while the remaining guarded pilot work continues.

15 updates
Live update

Endgame quests strengthen Sunset upgrades

Quests 27 through 30 now replace their permanent EXP reward with one additional percentage point of Sunset tier-up success per completed quest. The character bonus grows from +1% after quest 27 to +4% after quest 30, and applies automatically from saved campaign progress. Nine Heroes Ascendant now unlocks at level 10,000.

Live update

Final 100-level progression rebalanced

Levels 9,900 through 9,989 now require ten times their prior calculated EXP, while levels 9,990 through 9,999 require fifty times as much. Monster rewards, accumulated character EXP and companion EXP are not cut or discarded by these requirement bands.

Website

Endgame Quest Guide clarified

Superior Event Assignments now appear before Paramount Readiness for easier route planning. Existing quest numbers, active assignments, completed progress and the server-side campaign order are unchanged.

Live update

Busier School Dungeons

School Dungeon 1 and 2 now contain 1,500 monsters each, and School Dungeon 3 contains 1,301. Their independent clear Sunset and Unique chances continue to rise with dungeon difficulty.

Live update

Weapon-based character damage

Physical and magical attacks now follow the equipped weapon family: swords, bazookas and spears use Strength; guns and bows use Dexterity; Orbs and Wands use Spirit. Destino Bombardment and Canon Scatter Burst follow their equipped weapon rules.

Live update

Fantasy equipment completed

Fantasy gear can now be equipped by every eligible level-9,950 character, uses the matching Paramount baseline plus fixed named-stat bonuses, and includes matching Boots, Necklace, Rings and Sovereign Sigil. Fantasy items remain exclusive to the Eclipse Sovereign reward roll.

Live update

Paramount weapon effects

Equipped Paramount weapons below 20 total named stat points retain a larger orange fire effect; weapons at 20 or more points gain a persistent lightning treatment.

Live update

Safer ranged monster combat

Ranged monsters now require a clear line of sight before firing, and their area damage can no longer pass through a solid wall to hit another player.

Live update

BattleMatch finale repaired

The Eclipse Sovereign closes to melee range, uses repaired wing animations and offers eleven properly named Roll or Pass rewards. After resolution, a 30-second countdown returns the party to Downtown 1, closes the expedition and clears Group chat state.

Live update

BattleMatch pet retaliation

The Eclipse Sovereign now deals a controlled one-percent canvas-wide pulse every two seconds so each affected player's nearby companion can recognize and attack the boss.

Live update

Clearer floor-item locating

Hovering an Item Drop Notifier entry keeps the green ground highlight and also raises a slim rarity-colored beam from every matching floor item.

Live update

Pet Trial retry protection

A paid Pet Trial admission is now preserved after death, disconnect or restart until that guardian is defeated. Kasham's seven red portals once again display their destination names.

Live update

Chat History scrolling repaired

The History scrollbar now reaches the true end of long conversations so the newest wrapped messages remain visible.

Website

Yearly quality-of-life store

Non-renewing 30-day and 365-day quality-of-life purchases are available with clear account-wide feature descriptions. Army emblem service requests include a visual chooser for all 200 valid symbol and color combinations.

Modernization

Free Phase 3 test path advanced

The private PowerShell 7 test runner matches all forty invented persistence scenarios and the isolated SQL safety adapter rejects unsafe attempts. Player data and production saving remain untouched while the remaining proof gates are completed.

4 updates
Modernization

All ten persistence migrations rehearsed

The isolated SQL lab successfully ran and fully reversed migrations 0001 through 0010 using synthetic data. The coverage now includes inventory, equipment, quickbar, banks, Shared storage, mail, transfers, character state, account state, delivery repair and heavy concurrency recovery.

Modernization

Current live code re-reviewed

The modernization evidence was refreshed against today's session, saving, EXP and item-transfer paths so recent live fixes remain protected instead of being replaced by older assumptions.

Modernization

Stronger review and rollback safeguards

Versioned read-only reviews and failure-recovery rehearsals now stop on unexpected code changes, missing evidence, overwrite risk or an uncertain result. Nothing can silently advance into production.

Modernization

Browser-based future preserved

Redmoon Fantasy will remain a browser game with no required client installation. Phase 3 remains private and staging-only: player data capture and production integration stay off until the remaining proof gaps are closed and a separately approved live pilot is ready.

13 updates
Live update

Smoother Sky and Signus progression

Anatu now starts at level 7,300, Bau at 7,700, Cyrn at 8,100, Dyaus at 8,500, and Signus Valley at 8,700. Uni Dungeon follows at level 9,000.

Live update

Signus Valley rebalanced

Signus Valley monster health, power, damage, EXP, recovery quantities and centralized drop density now sit between Dyaus and Uni Dungeon instead of using the former final-map tier. Its five native monster families and controlled population remain intact.

Live update

Final quest route aligned

Nightmare Frequency now follows Superior Desert at level 9,950 before Stronghold Frequency advances to Superior Junkyard at level 9,975. Both assignments match their destination gate exactly.

Live update

Equal Gold and Tau quest rewards

Every one of the 30 campaign assignments now awards the same amount of Tau as Gold. Existing quest progress, evidence requirements and the uniform 2% eligible-kill evidence chance are unchanged.

Live update

Portal Map moved

The red Portal Map entrance is now at Downtown 1 X101 Y115. Its confirmation, six computer destinations and authoritative destination-level checks remain active.

Website

Clearer online roster

Players Online now shows each connected character’s current map plus their current army, officer star, army sign and valid alliance signs.

Live update

BattleMatch stage reliability

The gauntlet uses the intended Backyard, Junkyard, Himalayan, Spaceship and Sky maps. Each regular stage has 50 current-run enemies, a live remaining counter, no inherited respawns, safe spawn recovery and automatic party advancement after a full clear.

Live update

BattleMatch difficulty and fair loot

Regular enemies scale through Green, Blue, Red and Black Wyvern pressure and drop only a small chance of a clear Stage-1 Sunset. The Eclipse Sovereign’s ten rewards use persistent server-authoritative Roll or Pass decisions instead of floor pickup.

Live update

BattleMatch retry and exit cleanup

The daily attempt limit is removed. Finished or abandoned runs release promptly, and leaving the gauntlet returns players to the Downtown 1 safe zone instead of an event map.

Live update

Philar support spells verified

Revive restores a fallen player at the tile where they died, while single-target and area healing use the intended eligible targets. Dimensional Gate keeps its two-minute confirmation and destination level checks.

Live update

Army roster and hall polish

Army and alliance rosters sort online characters first. Camp Liberation follows the same creation, membership, alliance, chat and hall-travel rules as Camp Freedom.

Live update

Blue interface and layout repairs

The dark-blue client theme now covers tabs, panels, shops and custom popups. Quickbar, equipment, Watchmen store and Sunset-upgrade slots were realigned, with a larger Upgrade action and cleaner chat/history spacing.

Live update

Resizable game canvas

Desktop players can drag the bottom-right resize handle to choose a comfortable canvas size while the game preserves its aspect ratio, controls and fullscreen behavior.

28 updates
Live update

Clear Orb and Bazooka gambling rewards

The Gambler can now award a clear Stage 1 Sunset Orb or Sunset Bazooka. Higher tiers and the Paramount Sigil remain excluded. The clear Sunset pool remains 40% overall.

Live update

Scrollable oldest-first auctions

Browse the Auctioneer's listings in one scrollable oldest-first list instead of clicking Next. Expand Create a listing when you want to post; existing trade confirmations and save protection remain.

Live update

Longer quest hunts

Monster quest evidence is now twenty times rarer across every collection quest. Existing progress is preserved; equipment, account-level, pet-mastery and final-boss objectives are unchanged.

Live update

Gambler reward names and Portal Map stops

Gambler results now name the item you received; Minerva's Robe is no longer in the reward pool. The Portal Map adds the Unique Trade Shop entrance in Sahara 1 (level 1,100+) and Kasham's pet portal entrance in Sahara 2 (level 1,300+). Normal pet-trial entry rules still apply. Refresh the game page for the expanded menu.

Website

Army insignia in Rankings

Character rows show native commander or lieutenant stars to the left of the army and alliance signs. Army names remain available on hover instead of taking up space beside the emblems. Shared website styles now follow the published release to avoid stale displays.

Live update

Army panel and immediate promotions

The native Army tab now has Army Members and View Alliance Members dropdowns instead of message boards. Rank stars update without relogging, and Mercenary Hire/Fire is removed.

Live update

Army and alliance travel

Members of every rank can request a warp to an online army or allied-army member, subject to destination level and access checks. Return to Hall takes you to your own army hall.

Live update

Meet The Gambler

The original card-and-dice dealer in Downtown 1 trades 100 Durabilities for one random item: 40% eligible clear Sunsets, 20% Protection and 40% regular rewards. Review and confirm before spending. The new Tools guide explains the full pool and odds.

Live update

Permanent quest EXP bonus

Each completed campaign quest grants that character +1% monster EXP, up to +30%. A second quest Archivist is available in Downtown 1 at X98 Y111.

Live update

Daily first-login EXP hour

Each character receives +10% monster EXP for one hour of eligible non-safe-zone play each server day. Safe zones and logout pause the budget; reconnecting does not refill it. System messages report the remaining time every ten eligible minutes.

Live update

Increasing endgame EXP

Freedom Village through the final endgame maps now has an increasing reward curve, accounting for rising level requirements. Uni and later zones no longer lose entry-level progress compared with earlier areas; existing higher rewards are preserved.

Live update

Busier Sky maps

Uni, Anatu, Bau, Cyrn and Dyaus now have three times their previous monster populations. Other maps, respawn timings and individual monster rewards are unchanged.

Live update

Unused-map monster cleanup

Monsters were removed from the 62 specified unused maps while non-monster service NPCs were retained. Existing active content and map assets remain available.

Live update

Readable monster skill notices

Enemy spell messages now use readable monster names instead of encoded legacy text. The spells and their combat effects are unchanged.

Live update

Philar gate creation and entry

Philar can create a gate to an ordinary map above the caster's level for eligible visitors. Every entrant still receives a destination confirmation and must meet the map's requirements. Gates expire after two minutes.

Live update

Diamond Skin and Dispel

Jarexx's Diamond Skin is self-only and no longer prevents running or slows movement. Azlar's Dispel can affect eligible monsters without enabling PK.

Live update

Player and pet visibility

Ordinary player sprites recover from missing display state without revealing genuine invisibility skills. Pets leave with their owner on logout. Nearby player arrival and idle-position updates were also corrected.

Live update

Cleaner game controls and chat

The taskbar and chat composer share consistent emerald-and-brass styling. Stuck has a proper click state, status meters sit against the taskbar, and sidebar and popup positioning adapt to windowed and fullscreen layouts.

Live update

Compact group and time displays

Group panels retain their original artwork with corrected HP/MP percentages. The transparent server/local clock uses 12-hour AM/PM time without a leading zero.

Live update

Auction and quest save coordination

Auction transfers now coordinate with character saves while retaining inventory integrity protection. Full-logout quest persistence was also repaired.

Live update

Fair nearby group EXP

Shared kill EXP requires eligible party members on the same visible playfield. Distant members and safe-zone characters do not receive combat EXP.

Live update

Canon weapon and skill polish

Sunset Bazookas have distinct inventory and ground artwork across all six tiers. Scatter Burst uses a matching skill icon and directional sniper-style bullets for Canon guns; Nuclear Blast remains bazooka-only.

Live update

Street 3 routing and collision

Street 3 monsters respect building collision, and the TV Studio entrance no longer sends players into the food shop. The Portal Map computer offers level-checked travel from the Downtown 1 hub.

Modernization

Current saving paths reviewed

Recent quest, auction, item-transfer, and saving changes have been reviewed against the modernization design. Existing live fixes and inventory protection remain in place.

Modernization

Guarded SQL test runner built

The private runner has passed 40 simulated scenarios covering simultaneous writes, interrupted saves, duplicate requests, and rollback. Real SQL execution remains disabled until the isolated environment is qualified.

Modernization

Fresh readiness and retirement checks

Environment checks and safeguards for retiring completed test databases passed 3,811 focused checks. The latest private suite passed 105 regressions. These are control tests, not a live database cutover.

Modernization

Recovery backup and readback checked

The full-server backup completed successfully. Independent catalog checks confirm all four drives and bare-metal coverage; all six images opened read-only, including Windows and Redmoon. This is not a completed boot or full-restore rehearsal.

Modernization

Next: attended recovery check, then isolated SQL

Coordinated recovery access and maintenance come before isolated SQL installation, real database tests and a restore rehearsal. Live player-data capture remains off; no modernization save-speed improvement is live yet.

7 updates
Live update

Army alliances and shared chat

Commanders can use Army > Alliance to invite another online army commander. Acceptance creates a saved alliance of up to five armies; all members can use Alliance chat or ##message across maps. Membership changes take effect on the next message.

Live update

BattleMatch: party Ready Up

Scheduling is retired. Form a party of 3–10 level-10,000 players and click the Downtown 1 board. Everyone receives a Ready Up popup wherever they are; the whole party enters only after every member accepts. There is no daily attempt limit; a new run can begin whenever the shared gauntlet is free.

Live update

Unified Sunset tier names

Sunset Bazookas and Orbs now follow the original base, Upgraded, Enhanced, Augmented, Superior and Paramount naming progression. Tooltips show the stage only once beside the stat rolls. Clear Stage 1 forms remain in the regular Sunset drop pool.

Modernization

Phase 3 pilot safeguards

The ten normalized-data foundations now have additional test-data checks for save confirmations, simultaneous writes, duplicate requests, rollback, and cleanup. The test database remains empty and disabled between rehearsals.

Modernization

Database recovery backup verified

A new protected database backup passed integrity checks while the original recovery copy was retained. A real restore rehearsal and complete recovery coverage are still required before the pilot.

Modernization

Pilot preparation ready

Protected pilot storage and verified installation files are prepared, and the server-space requirement is resolved. The separate pilot database instance has not been installed.

Modernization

Next: isolated pilot installation

Maintenance and recovery checks come next, followed by isolated installation and restore testing. Live player-data capture remains off, and no modernization saving-system cutover or gameplay speedup is claimed yet.

4 updates
Live update

High-density Frequency hunts

The two final Frequency assignments use the dense Superior Desert and Superior Junkyard populations. Their quest evidence can register only during the exact active assignment.

Live update

Balanced AOE mana costs

All 19 normal damage AOEs now cost 5% of the caster's maximum MP across every class. D-powered Specials remain free, while heals, buffs, controls, and other non-damage skills keep their intended costs.

Live update

Fairer Sunset save queue

Urgent Sunset saves now retain first-in, first-out order and can no longer be pushed behind a continuous stream of newer pickup, Gold, or EXP saves.

Live update

Bank and upgrade persistence repair

A database deadlock source and redundant storage checkpoints were removed while preserving atomic item conservation, read-back verification, and recovery safeguards for bank moves and Sunset upgrades.

9 updates
Live update

Full 10-by-10 banks

Every personal bank tab and the Shared bank now shows all 100 centered slots at once. Safe Add All, stacking, swaps, and exact save confirmation remain active.

Live update

Clear-only world Sunsets

Ordinary monsters across every active leveling map can drop only the starting clear Sunset tier. Higher Sunset stages remain exclusive to upgrading and the authored BattleMatch rewards.

Live update

Four-times late-game monster damage

Ordinary monsters from Freedom Village forward now deal four times the original progression baseline. Pet Trial bosses and the Eclipse Sovereign are excluded.

Live update

Shared monster health

A monster's health display now stays synchronized while several players attack it, without false jumps back to full health between attackers.

Live update

Read-only chat item previews

Clicking another player's linked item now opens a dedicated stat preview instead of opening or reusing the viewer's inventory.

Live update

Online-only timed buffs

Skill-buff duration follows the caster, pauses while logged out, and resumes with its remaining time. Protection also pauses while AFK or offline, and death clears every temporary buff and booster.

Live update

Gate, AFK, and trader routing fixes

Philar's Dimensional Gate remains visible after re-entering its map, long-idle animation recovery is reliable, and the Sahara 1 trader returns players beside the correct shop doorway.

Live update

Distinct Sunset Orb names

The five caster tiers received distinct names for Auctioneer listings and item links. The August 27 update aligns them with the original Sunset tier prefixes.

Website

Redmoon Fantasy browser title

The game tab now says Redmoon Fantasy before login and keeps that name with the selected character after login.

8 updates
Live update

Complete 30-quest campaign

Paramount Readiness and Nine Heroes Ascendant fill assignments 25 and 28, two rare endgame hunts remain active as 26 and 27, and The Final Eclipse closes the campaign after companion mastery.

Website

Quest totals in Rankings

Every ranked character now shows completed campaign progress as a clear fraction such as 5 / 30, with no public last-login timestamp.

Live update

Guaranteed Eclipse rewards

The Eclipse Sovereign now faces its real target and awards one Paramount Sovereign Sigil plus nine random Superior Sunset items to the surviving expedition roster.

Live update

Direct-use consumables

Double-clicking food, drinks, and ordinary use-items consumes them directly. The quantity-split prompt is reserved for stacked weapons, armor, and equippable pet gear.

Live update

Flower Seeds retired

All five unused Flower Seed colors were removed from active drops, shops, mail, and saved player storage.

Live update

Maximum-Tau Auto Cash

Premium Auto Cash silently skips capped Tau so nearby collectible Gold continues to be picked up normally.

Live update

Safer player travel

Group Rally, Philar Recall and Gate travel, Sadad teleport, ordinary map handoffs, and stored login positions now share the authoritative map and level checks.

Live update

Complete map and world audit

All 253 map files, routes, landings, monster tables, drops, campaign assignments, and BattleMatch paths passed executable validation after the identified legacy interiors and quantity ranges were repaired.

12 updates
Live update

Full progression damage

Ordinary leveling maps now use the complete server-authoritative result of character stats, equipment, and skills instead of limiting each hit to a percentage of monster health. Map level requirements still gate progression, while Pet Trial guardians and BattleMatch retain their encounter defenses.

Live update

Three-times monster pressure

Ordinary monster damage uses one fixed three-times global pressure multiplier so uncapped player offense is matched by meaningful danger without accidentally stacking older server overrides.

Live update

Safe pet-AFK logout

A character whose active companion keeps damaging monsters while the player is idle in a hostile area receives a warning after ten minutes and is safely saved and disconnected after fifteen. This policy does not add a bot strike or automatic ban.

Live update

Inventory frame polish

The expanded four-row inventory now uses a continuous carved frame, evenly aligned slots, and a clearer item-detail panel instead of a visibly repeated extension strip.

Live update

Black Wyvern Egg Shard fuel

Black Wyvern owners can load Egg Shards into the pet passive slot for a 20% companion-damage boost. Each shard provides one active minute, and the timer pauses while the character is AFK, offline, dead, or without an active Black Wyvern.

Live update

Four-row inventory window

The inventory now shows four complete item rows and aligns cleanly with the item-description panel, making more usable slots visible without changing total storage capacity.

Live update

Shareable chat item links

With chat open, Shift+left-click an inventory item to add a rarity-colored link. Other players can click the link to inspect its description, restrictions, Sunset upgrades, and effective stats.

Live update

Achievement medallions

Permanent quest and companion achievements now appear as distinct, outlined medallions in a centered expandable row above temporary buffs and update immediately when qualification changes.

Live update

Faster durable saves

Verified inventory, equipment, quick-bar, bank, upgrade, and logout saves acknowledge more quickly while retaining the protections that prevent duplicate items and rollback.

Live update

Archivist Elara in Street 2

The quest Archivist and her marker moved to the protected Street 2 safe zone, where players can accept, review, and turn in the complete campaign.

Live update

Visible Dimensional Gate

Philar's visible Dimensional Gate lasts two minutes. Approaching it shows the destination and an Enter/Cancel prompt; level and entry requirements are checked before travel.

Live update

iOS mobile layout repair

iPhone and iPad layouts now preserve the game's aspect ratio, keep touch controls within the visible screen, and render directional arrows correctly in portrait and landscape.

13 updates
Live update

Seven Eternal Companions finale

Archivist Elara's campaign now ends with a mastery assignment requiring all seven companion families to reach pet level 50, with permanent quest and companion achievements for characters who complete the journey.

Live update

Character-scoped Protection time

Protection boosters remain attached only to the character that used them. Their remaining time is saved on logout, pauses while offline, and resumes when that same character returns.

Live update

Quest reward persistence

Campaign Bonus Point rewards and quest progress now survive relogs and planned restarts reliably, while characters with no unread mail no longer receive an empty mailbox reminder.

Live update

Accurate Players Online roster

The website now lists every selected, connected character, including multiple characters playing from the same account, instead of collapsing them into one entry.

Website

Redmoon music library

Player Tools gained a searchable library of the 36 map themes currently used by the game, with browser playback and individual downloads.

Live update

Front-facing caster Orbs

Azlar and Philar Orbs now travel across a smooth front half-circle instead of disappearing behind the character, with Paramount retaining its enhanced echo effects.

Live update

Five-minute AFK animation

Characters enter the original Redmoon idle animation after five untouched minutes and return to normal immediately when the player moves or acts.

Live update

External Menu dock

The turquoise game Menu and its panel sit beside the game canvas in regular mode while remaining available in fit and stretched fullscreen layouts.

Live update

Unique auction completion

Valid website and in-game Unique barters can complete atomically and deliver both exchanged items through the participants' in-game mailboxes.

Live update

Idle HP and MP recovery

Living characters begin regenerating HP and MP after a short period without moving, attacking, casting, or taking damage, and recovery stops as soon as combat resumes.

Earlier update

Three-player BattleMatch expeditions

The original scheduled three-player roster gained a temporary expedition group. Superseded August 27 by on-demand Ready Up for the complete 3–10-player party.

Live update

Freedom Village population and currency

Freedom Village gained 50% more monsters, and successful Gold and Tau piles were raised globally while retaining their controlled independent drop chances.

Earlier update

Battle Arena portal hub

The original separate travel portals were consolidated later into Portal Map: use the red Downtown 1 portal and its computer for level-checked destinations. The Unique Auctioneer retains its Downtown location.

15 updates
Live update

Smoother crowded-map performance

Monster movement and visibility traffic was rebuilt around each player's visible area, sharply reducing unnecessary network traffic while preserving full-map raid bosses.

Live update

Unique Auctioneer

The Battle Arena auction NPC received a unique appearance, direct interaction support, clearer prompts, and a dedicated player-to-player Unique exchange flow.

Live update

Quest Archivist and journal polish

The quest giver now has a distinct Archivist identity, and the Quest window has cleaner objective, progress, reward, and remaining-time presentation.

Live update

Inventory restacking and Tau banking

Previously equipped ordinary gear can rejoin matching stacks, and Tau deposits now work consistently in supported personal banks.

Live update

Eclipse Sovereign presentation

The Sky BattleMatch boss received corrected target facing, smoother motion timing, better-positioned dialogue, and improved combat readability.

Live update

Protection drop consistency

Protection items now use one controlled global drop policy, including event maps, instead of map-specific overproduction.

Earlier update

BattleMatch signup board

The Downtown 1 board was grounded and aligned with the world. Its scheduling and participant menus were replaced by party Ready Up on August 27.

Live update

Battle Arena event hub

Event Map 1 and Event Map 2 portals were moved into the Downtown 1 Battle Arena with destination-aware prompts.

Live update

Full-map overlay

Press M to open a large view of the current map with an approximate marker for your character's position.

Live update

Map reference gallery

The Map Levels page now includes a visual map gallery to help players recognize destinations and routes.

Live update

Mobile movement correction

Mobile and tablet directional controls now move straight north and south instead of producing a zig-zag path.

Live update

Studio and Signus progression

Studio 3 was cleared for future content, while Signus Valley received corrected progression, monster balance, and routing.

Live update

Dungeon scenery and collision

Himalayan and School dungeons gained solid themed scenery so the maps feel less empty and objects properly block movement.

Live update

School Dungeon 3 roster

School Dungeon 3 now features Zombies, Soul Stalkers, Apophis, and Guardians with end-game spawn density.

Live update

Expanded quest campaign

Downtown 1 quests now progress from early patrols into dungeon and Studio objectives; quest drops only appear while their quest is active.

9 updates
Live update

School Dungeon rebuild

School Dungeon 1 through 3 received cleaner floors, repaired portal routes, end-game experience flow, and corrected hospital recovery.

Live update

Himalayan Dungeon rebuild

Himalayan Dungeon 1 through 4 were redesigned as readable snow-and-ice environments while preserving their progression portals.

Live update

Mobile skill controls

Touch players can move skills to the quick bar and activate targeted or target-free skills more reliably.

Live update

Army lieutenant controls

Army commanders can promote online members to lieutenant without the former server error.

Live update

Remote group experience

Eligible active party members in hostile maps now receive the intended reduced remote experience across the leveling route.

Live update

Session and save protection

Character takeover, reconnect, logout position, items, equipment, and progression received additional stale-session and real-time save protection.

Live update

Sunset Orb identity

Mage Sunset Orbs received distinct item identities and presentation instead of borrowing unrelated weapon visuals.

Live update

Orb combat calculation

Azlar and Philar Orb attack bonuses now affect real server-authoritative spell damage, not only the displayed character sheet.

Live update

Non-damage skill audit

Buffs, movement skills, recovery skills, and other non-damaging abilities were reviewed so their intended effects are applied.

9 updates
Live update

Caster Orb visibility

Unique and Sunset Orbs no longer hide their owner; their actor rendering and login behavior were corrected.

Live update

Lunarena Hope AOE

Hope is now a target-free five-tile psychic AOE that damages nearby monsters as described.

Live update

Boss Spy landing

Entering Boss Spy Dungeon now places players at a safe, usable entrance instead of inside blocked geometry.

Live update

Monster-health progression

Monster durability was smoothed across the leveling route so difficulty grows by map and monster type without abrupt unexplained spikes.

Live update

Cold-cache launch reliability

Fresh browsers and cleared caches can load every required game resource without stalling on the initial connection screen.

Live update

Direct player item giving

Dragging an allowed item to another nearby player now completes the transfer with validation and clear feedback.

Live update

Accessory freedom

Rings and necklaces can be equipped by every class while retaining normal slot and stat rules.

Live update

Safe teleport arrivals

Coordinate-free GM and Philar map travel now chooses a safe zone or the map's natural progression entrance.

Live update

Azure Aether Orb

A level-1 Unique Orb for Azlar and Philar joined the Unique trader with power comparable to the Wand of Gaia.

9 updates
Live update

Unique trader catalog

Displayed Unique equipment is now consistently purchasable from the Unique trade shop.

Live update

Lightning Blade AOE

Sadad's Lightning Blade became a target-free ranged AOE with progression aligned to Sword Dance.

Live update

Nine class Special AOEs

Every class Special attack now supports area damage and ground or double-click casting without requiring one monster target.

Live update

Canvas-bounded monster aggro

Ordinary monsters only acquire players within the active view area instead of aggroing from across an entire map.

Live update

Real-time carrying weight

Strength, equipment, item moves, pickups, and consumption now refresh carrying capacity without requiring a map change.

Live update

Unified skill progression

Former honor-path skills were folded into one level-based progression, with every class unlocking its full kit by level 6,000.

Live update

Skill list cleanup

Duplicate skill entries were removed and swapped abilities now appear in their intended progression order.

Live update

Army color previews

Army creation now shows the available symbol colors instead of asking players to guess from unexplained numbers.

Live update

Paramount boss rankings

Player rankings now include Eclipse Sovereign victories and total boss-kill counts.

5 updates
Live update

Side Menu repair

The optional Side Menu now opens in the proper orientation and behaves like a usable game panel.

Live update

Manual Effects drawer

The compact Effects panel remains closed until the player deliberately opens it, including after skills and map changes.

Live update

Egg Shard balance

Egg Shards became lighter to carry and slightly rarer globally while retaining Sunset auto-pickup compatibility.

Live update

Expanded carrying capacity

The classic Strength-based weight formula was retained with a three-times quality-of-life carrying allowance.

Live update

Currency economy pass

Gold and Tau drops were rebalanced against store prices to keep the economy useful without flooding characters.

4 updates
Live update

Army route rebuild

Army Base lobbies, private halls, entrance pads, exit pads, banks, NPCs, and message boards were reconnected to their correct maps.

beta.269

Level 10,000 Army creation

Creating an Army now requires max level, and Army Hall selection accepts the hall players actually click.

Live update

Base-stat combat repair

Power and the other primary stats again feed their intended real combat calculations instead of only changing display values.

Modernization

Safer internal foundations

Storage, maps, monsters, events, sessions, combat, and protocol rules began moving behind tested typed adapters while the proven live runtime remained authoritative.

5 updates
beta.268

Cleaner teleporter presentation

Technical map labels above teleporters were hidden so portals blend into the world.

Live update

Bat acquisition repair

Freedom Village and other eligible areas correctly restore and activate equipped Bat companions.

Live update

Companion targeting

Bats and Wyverns prioritize monsters attacking their owner, then nearby valid targets at both close and ranged distance.

Live update

$25 supporter subscription

The monthly supporter price changed to $25 while permanent supporter accounts and current subscriptions retained their benefits.

Live update

Supporter QOL enforcement

Premium auto-loot and related supporter options now verify the active entitlement on the server.

6 updates
beta.267

Level 10,000 balance pass

High-level player damage, late-game monster damage, BattleMatch durability, Egg Shards, spawns, and final-level experience were rebalanced together.

beta.266

Sovereign Sigil alignment

The Paramount Sigil equipment slot and item art were measured and aligned with the character panel.

beta.264

Fresh Breeze movement standard

Normal player movement was standardized to the permanent Fresh Breeze pace; only intended buffs can raise it further.

Live update

Delete Character tool

Player Tools gained a secured character-deletion workflow with account verification and confirmation.

Live update

Durability stacking

Durability items automatically join matching stacks in inventory and quick slots unless a player manually splits them.

Live update

Long-route monster scaling

Dozens of maps received smoother health progression so each region grows naturally from the one before it.

4 updates
beta.263

Eclipse Mark movement challenge

The Eclipse Sovereign marks a player, records the location, and detonates after a warning—forcing the party to move.

beta.262

Expanded boss animation

The final BattleMatch boss gained more facing, movement, attack, phase, and dialogue animation work.

Live update

Authoritative boss health

The displayed boss health no longer jumps back to a false 100% between player attacks.

Live update

Escalating boss phases

At each health threshold the Eclipse Sovereign becomes more dangerous and announces the next phase.

5 updates
beta.253

Sovereign Sigil

A rare Paramount Sovereign Sigil was added to the dormant equipment slot and made necessary for the complete Paramount transformation.

beta.252

Original end-game BattleMatch

The original scheduled expedition introduced distinct-player checks, escalating maps, and one-life rules. Scheduling was retired August 27.

Earlier update

Three-player expedition party

The original three-player expedition formed a temporary group. August 27 expanded admission to the complete 3–10-player party through on-demand Ready Up.

Live update

Eclipse Sovereign

Sky BattleMatch became a roaming final-boss arena with a large custom boss, phase combat, AOE pressure, and exclusive rewards.

Live update

BattleMatch rewards

The final encounter can award Paramount equipment plus a spread of earlier Sunset stages for the successful team.

6 updates
beta.251

Persistent action facing

Paramount actors retain the direction of movement and combat instead of snapping to the front while idle.

beta.250

Expanded side movement

The Paramount character system gained more side-walk phases for smoother east and west travel.

beta.249

Nine-class locomotion

Jarexx movement became the pacing reference for the other eight Paramount class transformations.

beta.248

Canon bazooka stance

Canon received corrected facing and an M9-inspired Paramount bazooka stance.

beta.247

Paramount weapon opacity

Custom Paramount weapons became fully visible in WebGL instead of appearing transparent.

Live update

Complete-set weapon rules

Custom weapon forms appear with the complete transformed set; default characters use compatible superior-style forms with an orange Paramount glow.

7 updates
beta.238

Natural Paramount idle stance

Paramount forms received planted feet, calmer idle movement, and class weapon glows.

beta.237

Complete-set weapon rigs

Every class transformation gained a weapon presentation built for its complete Paramount set.

beta.236

Nine-class Paramount runtime

All nine classes gained complete-set Paramount transformations, including the Eclipse Orb for mage classes.

Live update

Multi-ring stat aggregation

Characters wearing multiple Sunset rings now receive and display the contribution from every equipped ring.

beta.235

Rare-first Auto Loot

Auto Loot gives rare items priority so valuable drops are not skipped behind ordinary ground loot.

beta.233

Currency and Durability pickup

Gold, Tau, and Durability auto-pickup were repaired and separated into clearer Setup options.

beta.232

Approved movement cadence

The stable Diamond Skin animation cadence became the basis for smoother custom-character motion without slowing travel distance.

6 updates
beta.220

Human idle and running motion

Paramount actors gained breathing idle motion, one-hand running, and corrected cast direction.

beta.218

Attack and hurt animation

Custom Paramount forms gained dedicated attacks and a more readable hurt reaction.

beta.217

Full-set actor transformation

The visual system changed from piece-by-piece overlays to a complete actor shown only when the full Paramount requirement is met.

beta.206

Paramount skill compatibility

Paramount weapons now satisfy the correct spear, gun, bow, sword, and caster requirements for skills.

beta.199

Eight-direction support

Paramount actors and equipment gained north, south, east, west, and diagonal presentation.

beta.193

Paramount Sunset tier

Paramount launched as a level-10,000 tier above Superior Sunset with rare upgrade odds, distinct art, combat scaling, and set effects.

7 updates
Live update

Max-level Pet EXP

Level-10,000 owners continue earning companion experience from valid monsters.

Live update

Pet visibility and continuity

Companions and stationary players remain visible through ordinary idle, map, and refresh conditions.

beta.192

Supporter Auto Loot and level curve

Auto Loot was secured for supporters and the final 100 levels now rise gradually toward the 10,000 cap.

Live update

Sunset gear parity

Sunset armor gained the same stage-aware stat and defense treatment established for Sunset weapons.

beta.191

Level badges and Pet EXP

Above-head level badges and companion experience continuity were repaired together.

beta.190

First companion-drop announcement

The first-ever drop of each new companion egg now produces a global celebration.

beta.189

Sunset stat rolls

Each Sunset upgrade point now contributes the intended 1,000 points to its matching primary stat.

11 updates
beta.188

Mailbox and Protection reliability

Mail transfers were repaired, Protection duration can stack, and Sunset/Fantasy full sets gained clearer world effects.

beta.187

Login keyboard and trusted devices

Tab focus works from Login ID to Password, with support for up to ten trusted devices.

beta.186

Map-scaled Pet EXP

Companion experience grows with the map progression while remaining intentionally slow and never sharing through group EXP.

beta.185

Active remote group EXP

Remote party members earn a small share only while actively participating in eligible hostile areas.

beta.184

Player chat and pickup controls

Player chat was separated from noisy system output, and Cash, Miscellaneous, and Durability pickup received individual controls.

beta.183

Group milestones and same-view EXP

Groups announce important loot and level milestones, while nearby party members share normal experience only in the same active view.

beta.182

Faster persistence

Logout, bank, inventory, and equipped-effect persistence were streamlined for quicker, safer play.

beta.181

Player-arranged storage

Players can move stacks and individual items between open slots in inventory, quick bar, and bank containers.

beta.180

Rare-drop and bank-transfer repair

Stacking, deposits, withdrawals, and rare-item identity checks were tightened across player storage.

beta.179

BattleMatch recovery

The first BattleMatch exit and logout recovery now return players to the intended Street 2 mailbox location.

beta.178

Companion owner defense

Pets prioritize the monster attacking their owner before scanning for nearby enemies.

11 updates
beta.177

Inventory pager

All intended inventory pages and slots can be filled without false inventory-full errors.

beta.176

Storage stacking

Matching ordinary items stack across inventory, quick bar, personal bank, and shared bank while distinct upgraded items stay separate.

beta.175

Android keyboard retention

Android text prompts retain focus so the on-screen keyboard can enter account and game text correctly.

beta.170

Character-session takeover

Logging into an already-active character offers a confirmation before safely replacing the older session.

beta.169

Fullscreen trusted-account chooser

Trusted account selection works in fit, smooth, and stretched fullscreen modes.

beta.168

Trusted account reliability

Trusted devices can retain multiple household accounts and reopen the account chooser on future visits.

beta.164

Permanent Fresh Breeze pace

Every character received the faster Fresh Breeze movement baseline without needing to equip the old item.

beta.163

Item transfer integrity

Inventory, banks, quick slots, Army storage, and item moves gained stronger duplicate and loss prevention.

Website

Stat Reset tool

Player Tools gained an authenticated stat reset that returns spent primary-stat points for a new build.

beta.162

Restart persistence

Online-character checkpoints and save queues were added to reduce rollback during planned server maintenance.

beta.161

Skills and special-item audit

Class skills plus Unique and Sunset hidden effects were reviewed against their intended game behavior.

4 updates
Live update

Safe restart workflow

Planned updates now checkpoint active characters before restarting services, then verify the game and AI services in order.

Live update

Character and pet-item integrity

Additional history and recovery protections were added for character records, eggs, passive items, and important equipment.

Live update

Sunset persistence repair

Upgraded Sunset equipment received stronger save handling to prevent stage or stat rollback after disconnects.

Live update

Retired unused items

PowerPellets, BattleDimension Passes, and Poison Pills were removed from normal drops because they no longer served an active purpose.

About these notes

This is a public gameplay history, so maintenance-only details, player account information, security procedures, and internal recovery tools are intentionally excluded.