Map Levels
Current Redmoon Fantasy progression flow, travel notes, and level requirements.
Current Leveling Flow
Redmoon Fantasy now runs a level 10,000 progression. These are the current forward-progression requirements used by the server. Normal exits, backtracking, hospitals, and map returns should not trap players behind forward level gates.
| Step | Map | Map Name | Required Level | Notes |
|---|---|---|---|---|
| 1 | 21 | Street 2 | 1+ | Starter leveling and early drops. |
| 2 | 29 | Street 3 | 50+ | Early city progression. |
| 3 | 1 | Street 1 | 100+ | City hub with shops, hospital, message board, and army access. |
| 4 | 2 | Junkyard | 150+ | Early monster progression. |
| 5 | 0 | Backyard | 200+ | Early-to-mid monster progression. |
| 6 | 3 | Downtown 1 | 300+ | Downtown entry, message board, bank, and safe-zone services. |
| 7 | 37 | Downtown 2 | 500+ | Downtown progression. |
| 8 | 38 | Downtown 3 | 700+ | Downtown progression with higher EXP than Downtown 2. |
| 9 | 39 | Downtown 4 | 900+ | Haliport routes to Dokdo, Sahara, and Himalayas. |
| 10 | 36 | Sahara 1 | 1,100+ | Sahara entry. |
| 11 | 71 | Sahara 2 | 1,300+ | Leads toward Sahara dungeon maps. |
| 12 | 72 | Sahara Dungeon 1 | 1,500+ | Dungeon progression. |
| 13 | 76 | Sahara Dungeon 2 | 1,750+ | Leads toward Boss Spy Dungeon. |
| 14 | 77 | Boss Spy Dungeon | 2,000+ | Sahara boss progression. |
| 15 | 79 | Himalayas | 2,300+ | Himalaya entry; heliport returns to Downtown 4. |
| 16 | 83 | Himalayan Dungeon 1 | 2,600+ | Uses green aura teleporters for clean dungeon travel. |
| 17 | 84 | Himalayan Dungeon 2 | 2,900+ | Higher EXP and drops than Himalayan Dungeon 1. |
| 18 | 85 | Himalayan Dungeon 3 | 3,200+ | Higher EXP and drops than Himalayan Dungeon 2. |
| 19 | 86 | Himalayan Dungeon 4 | 3,500+ | Teleporter routes forward to Spaceship when eligible. |
| 20 | 88 | Spaceship | 4,200+ | Active monster map between Himalayan Dungeon 4 and Freedom Village. |
| 21 | 300 | Freedom Village | 5,000+ | High-level hub with shop, bank, sunset upgrade NPC, and spaceport routes. |
| 22 | 93 | SignusAX-1 | 5,400+ | Signus progression with working hospital and shop routes. |
| 23 | 94 | SignusBX-1 | 5,800+ | Signus progression and Signus Valley return route. |
| 24 | 95 | SignusCX-1 | 6,200+ | Signus progression. |
| 25 | 96 | SignusDX-1 | 6,600+ | Signus progression. |
| 26 | 137 | Uni | 7,000+ | Space map progression; spaceport returns to Freedom Village. |
| 27 | 138 | Anatu | 7,400+ | Space map progression. |
| 28 | 139 | Bau | 7,800+ | Space map progression. |
| 29 | 140 | Cyrn | 8,200+ | Space map progression. |
| 30 | 141 | Dyaus | 8,600+ | Space map progression. |
| 31 | 306 | Uni Dungeon | 8,900+ | Endgame dungeon progression. |
| 32 | 307 | Anatu Dungeon | 9,150+ | Endgame dungeon progression. |
| 33 | 308 | Bau Dungeon | 9,400+ | Endgame dungeon progression. |
| 34 | 309 | Cyrn Dungeon | 9,600+ | Endgame dungeon progression. |
| 35 | 310 | Dyaus Dungeon | 9,750+ | Endgame dungeon progression. |
| 36 | 177 | School Dungeon 1 | 9,850+ | Late endgame progression with green aura teleporters. |
| 37 | 178 | School Dungeon 2 | 9,900+ | Late endgame progression. |
| 38 | 179 | School Dungeon 3 | 9,930+ | Late endgame progression. |
| 39 | 305 | Signus Valley | 9,950+ | Endgame Signus map; exits return to SignusBX-1. |
| 40 | 41 | Event Map 1 | 9,950+ | High-end event map matched with Event Map 2 difficulty and EXP. |
| 41 | 42 | Event Map 2 | 9,950+ | High-end event map matched with Event Map 1 difficulty and EXP. |
Travel Notes
- Himalayan and School dungeon random floor teleporters have been retired. Use the named green aura teleporters instead.
- Himalayan Dungeon 4 routes forward to Spaceship. Spaceship routes back to Downtown 1 or forward to Freedom Village when the level requirement is met.
- Dokdo login and return placement should use the helipad so players do not get stuck after reconnecting.
- Downtown 4 Haliport routes to Dokdo, Sahara, and Himalayas. Return routes should place players safely outside the immediate re-entry trigger.
BattleMatch Gauntlet Maps
BattleMatch is now a forward-only leveling gauntlet. These maps mirror the listed production-map level requirements, EXP, and drops, then apply the BattleMatch EXP boost. Players should use the Stuck button to leave.
| Map | BattleMatch Area | Matches | Required Level | Notes |
|---|---|---|---|---|
| 180 | BattleMatch Street Gauntlet A | Street 2, Map 21 | 1+ | Street 2 EXP and drops with a 3x BattleMatch boost. Routes forward only. |
| 181 | BattleMatch Street Gauntlet B | Street 2, Map 21 | 1+ | Street 2 EXP and drops with a 3x BattleMatch boost. Routes forward only. |
| 182 | BattleMatch Sahara Gauntlet A | Sahara Dungeon 2, Map 76 | 1,750+ | Sahara Dungeon 2 EXP and drops with a 3x BattleMatch boost. |
| 183 | BattleMatch Sahara Gauntlet B | Sahara Dungeon 2, Map 76 | 1,750+ | Sahara Dungeon 2 EXP and drops with a 3x BattleMatch boost. |
| 186 | BattleMatch Spaceship Gauntlet | Spaceship, Map 88 | 4,200+ | Spaceship EXP and drops with a 3x BattleMatch boost. |
| 187 | BattleMatch Himalayan Gauntlet | Himalayan Dungeon 4, Map 86 | 3,500+ | Himalayan Dungeon 4 EXP and drops with a 3x BattleMatch boost. |
| 188 | BattleMatch Space Gauntlet | Dyaus, Map 141 | 8,600+ | Dyaus EXP and drops with a 3x BattleMatch boost. |
Special Maps
- Map 46 - Wyvern Boss Room (Level 9,950+): One Wyvern boss spawns at X 8, Y 10 with high respawn, high difficulty, and premium drops.
- Map 73 - Unique Trader (Service map): Uses Durability items, Unique 6 / 200, as purchase currency instead of gold or tau.
- Map 303 - Freedom Village Warehouse (Service map): Warehouse and bank service map connected from Freedom Village.

