Player Guide
Current Redmoon Fantasy systems, hotkeys, travel, and progression notes.
Current Server Guide
Redmoon Fantasy runs a level 10,000 browser game with rebuilt saving, stacking, travel, monster drops, skills, support tools, and account services. This page reflects the current server rules; the in-game message board still includes the original RedMoon manual for deeper background and reference.
Leveling
- Maximum level is 10,000.
- Players level one level at a time after reaching the required next-level EXP.
- Every 1,000 levels grants a new overhead badge, ending with the 10,000 max-level badge.
- Use the Map Levels page for the current progression route from Street 2 through Event Maps.
- Ordinary maps from Spaceship onward now award 20% less character monster EXP than their previous rate; Himalayan Dungeon 4 and earlier maps are unchanged. Pet EXP is separate.
- At level 10,000, players can keep earning EXP for Sunset upgrades but cannot gain more levels.
- The existing final-level requirement bands remain: the calculated final-level curve is multiplied by 10× at levels 9,900–9,989, then 50× at 9,990–9,999. These are requirements, not per-kill EXP caps.
- Character monster EXP gains are additionally halved at levels 9,900–9,999, including eligible group awards. Existing requirements and stored progress are not rewritten.
Stats
- Strength: sword damage, sword skills, and carrying weight.
- Dexterity: bow and gun damage, ranged skills, and stamina.
- Spirit: magic skill damage.
- Power: reduces incoming monster damage.
- New characters start with 10 Strength, 10 Spirit, 10 Dexterity, and 10 Power.
Skills
- Skills appear automatically when requirements are met.
- Weapon-required skills stay visible but cannot be used without the correct weapon.
- Bow skills require a bow. Lavita can equip wands, but wands only support her magic and passive skills.
- Damage skills are tuned to hit valid monsters inside the intended visible range.
- Every normal damage AOE costs 5% of maximum MP. D-powered Special AOEs cost no MP; other skills retain their intended individual costs.
- Normal single-target attacks lead one same-class normal AOE impact already unlocked at that skill's level under equivalent conditions. Delayed AOEs intentionally add their remaining full authored impacts only when the cast completes; encounter caps and different builds still matter.
- Jarexx's Cyclone has five full authored impacts; Blood Sun and Blizzard have three. Canon's bazooka-only Nuclear Blast hits around Canon in every direction; gun-only Scatter Burst remains centered on the clicked ground.
- Concealment permits running, but actions, companion attacks and incoming effects remove it. It does not automatically return; use another valid concealment cast.
Hotkeys
- Ctrl + 1-9: quick bar, food, and drink slots.
- Ctrl + Q W E R T Y U I O: skill selection shortcuts.
- Enter: open chat.
- Shortcut Key Mode in Setup is available to all players.
Chat
- Shout: visible to players on the same map.
- To: private message to a named player.
- Group: group chat.
- Army: army-only chat.
- Global: visible server-wide.
- Alliance: alliance army chat.
- Item links: while chat input is open, Shift+left-click an inventory item to add a rarity-colored link. Other players can click it to inspect the authoritative item description and stats.
Groups
- Groups can hold up to 10 players.
- Eligible living members on the same map and active canvas receive the shared monster reward, then apply their own character-level and personal EXP rules.
- Members outside that canvas, on another map, in safety, dead, inactive or offline receive no monster EXP from the kill.
- Companion EXP is always personal and is never shared through a group.
- Group members can stay on different maps while keeping group chat active.
- Nearby eligible members with the matching active hunt receive their own independent quest-evidence rolls from a teammate's kill; each member does not need the last hit.
- The Group tab shows member map, level, HP/MP, and online status.
- Rally/Teleport to Member lands at that map's safe entrance when level requirements are met.
- Rare Unique and Sunset drops can ping group chat.
- When an ordinary group leader logs out, leadership passes to the next connected member in roster order. Map changes do not trigger a handoff; BattleMatch groups use their own rules.
Items
- Duplicate items stack in inventory, quick bar, personal bank and shared bank.
- The inventory window displays four complete rows beside the item-description panel.
- Double-click stacked weapons, armor, or equippable pet gear to split a quantity. Consumables and ordinary use-items activate directly.
- Ordinary equipment slots hold one item. Canon's four ordinary grenades are the main-weapon exception: they equip as stacks and consume one per accepted throw, including its whole blast.
- Tau and gold stack into the character currency fields immediately.
- Confirmed carried Gold and Tau updates refresh the character sheet and Auctioneer without relogging. Each Auctioneer listing still requires both 50 million Gold and 50 million Tau.
- Ordinary ground items remain for 3 minutes; rare and valuable ground items remain for 10 minutes.
- Sweet Potatoes are monster-drop-only and restore 100% of HP and MP when consumed alive; they do not refill stamina/DP or resurrect. New Sweet Potato, Ginseng and Caffeine Pill monster drops contain 10 units. Each use consumes one.
- Sweet Potato's separate eligible monster-drop chance rises with the physical map minimum, from 0.5% in starting areas to 3% at level 10,000. Your character level does not increase a starting map's rate; BattleMatch, Pet Trials and Army Guards keep separate reward rules.
Custom Items
- Protection, Unique 6 / 196, grants the combined booster package for 10 active minutes. Its timer pauses while offline or AFK, and death clears it with every other temporary buff.
- Durability, Unique 6 / 200, is the Unique Trader currency.
- Click a carried Durability in Item or Quick while dead to consume one and revive upright with full vitals at the same location. A normal ground click instead requests hospital recovery.
- Honor is retired. Former red and blue skills now unlock together in level order.
- Stars and Stockings are retained only as harmless legacy items and no longer drop.
- Fresh Breeze movement and Psycho Kinesis pickup are granted to all characters.
Sunsets
- Sunsets use six native tiers and four named rolls. Native stage plus all four rolls determines the original 20-level named-stat band, then the four named-stat bonuses use the live 5× value scale.
- Weapons/accessories and armor use their original named-stat profiles. The separate six-tier curve still raises hidden weapon Attack or non-weapon Defense.
- Upgrade NPCs are available in Downtown 1 and Freedom Village safe zones.
- Upgrading can add a stat, advance the stage, or break the item.
- Paramount is the level-10,000 final tier, forged only from the matching Superior item.
- Paramount items cannot drop or be purchased from traders.
- Each equipped ring and necklace contributes its own rolled stats, including multiple rings. Magic and ranged attacks use their matching Spirit or Dexterity bonuses, not only melee stats.
- At equal tier, four named rolls and legacy upgrade stage, Sunset rings and necklaces have matching Dexterity focus. Each of the three rings counts separately. Tier multipliers scale item stat points, not final damage percentages; Effects shows the focus used in combat.
- Eligible regular Sunset ring random drops have three times their former chance; fixed event prizes and guaranteed Super rewards retain their own rules.
Travel
- Green aura teleporters are used for Himalayan and School dungeon progression.
- Downtown 4 Haliport routes to Dokdo, Sahara, and Himalayas.
- Himalayan Dungeon 4 routes to Spaceship. Spaceship routes to Downtown 1 or Freedom Village.
- The Stuck button prompts twice, then returns players to Street 2 at X 162, Y 50.
- Deaths in Sahara maps return players to Downtown 1 hospital instead of higher-level hospitals.
- Hospitals revive players near the closest working hospital.
- Philar's map choices include all five Sky castles. Freedom Village and SignusDX use safe corrected arrivals; every traveler still needs the destination's admission requirements.
Banking
- Bank NPCs share the same personal bank across maps.
- All five personal tabs use a complete 10-by-10, 100-slot layout.
- The separate 100-slot Shared tab is available to every character on the same account.
- Army Hall bank NPCs open the same personal and account-shared tabs. The separate Army-wide vault is not enabled.
- Item stacking is active in personal and shared bank storage.
- Your personal bank holds up to 100,000,000,000 Gold and the same amount of Tau. Carried currency still caps at 2,147,483,647 each; transfers stop at the receiving limit and item-bank slot counts are unchanged.
Army System
- Army creation requires level 10,000.
- Commanders can create and manage armies through the Army Computer.
- Army alliances: open Army → Alliance, choose Invite, and enter the other online commander's character name. The other commander must accept within two minutes; they can be on another map.
- An alliance supports up to five armies. Its host commander can invite additional unallied armies. Choose Leave to remove your army; if the host leaves or disbands, the whole alliance dissolves.
- Every member can select Alliance in chat, or type
##message, to talk across allied armies and maps. Army chat (#message) stays within your own army. - Army Hall Managers route members to owned halls and HQ where available.
- Army halls and HQ are connected through the current map/event system.
- Password-validated Army Manage can transfer command and appoint up to five distinct lieutenants. Lieutenants may invite recruits with consent but cannot perform commander-only management.
- The Army panel's Hall/Home warp prioritizes owned HQ. Campus entry accepts a hall code or B2/HQ, with ownership and active-war admission checks.
Supporter QOL
- Auto Loot requires active access from a purchase, eligible trial or permanent grant. Account feature access and real expiry remain authoritative.
- Auto Loot can filter by item family, with separate Unique and Sunset toggles.
- Unique and Sunset auto-pickups display a system message.
- Most Setup QOL toggles require an active subscription.
- Shortcut Key Mode remains free for all players.
- Show Buff Icons is also free, defaults on and saves in the browser. OFF hides character-head buff icons, Kitara's white Guardian Egg and red Heaven's Advent circles, and the persistent white Red Halo oval. It does not disable buffs, protection, timers or the Effects panel; ON restores current visuals without recasting. Casting animations, pet/monster effects, Super markers, equipment glows and portals are separate.
- The [S]/gold Social Cosmetics name follows current account access across movement, selection and buff updates; an online refresh does not restart or extend purchased time.
Gold Mail
- Send Gold in a gold-only letter; ordinary items require a separate letter.
- Drafting Gold does not subtract the displayed balance. The server confirms the send and the recipient can collect the attachment once.
- An unclaimed Gold letter cannot be deleted. Currency caps and available-balance checks still apply.
Trusted Devices
- A player may approve up to 10 trusted devices per account.
- The account chooser can sign in without retyping credentials on an approved device.
- An unrecognized device or network returns to the normal username/password login.
- If the chosen character is already online, the game asks before replacing the older session.
Message Board
- The in-game message board opens the current guide first.
- The original RedMoon manual remains available inside the same guide window.
- When original manual wording describes retired systems, the current server guide takes priority.
Fast Links
Bug Reports
When reporting a bug, include the character name, location name, X/Y if possible, item or skill name, what you expected, and what happened. That makes fixes much faster.
