Current campaign
There are 31 active assignments. The endgame sequence concludes with Seven Eternal Companions after the BattleMatch, Fantasy, and account ascension assignments.
Start point
Speak with Archivist Elara in the Street 2 safe zone.
Campaign flow
Assignments unlock in their in-game order, with one active assignment at a time.
Required levelsThe active or next Quest panel shows its required unlock level. Monster hunts follow the current
map travel requirements; other objectives keep their own requirements.
Safe tracking
Monster evidence can roll only for the exact active assignment. It is stored as server-side progress, has no weight, and cannot be traded, mailed, banked, or duplicated.
Endgame completion bonus
The sequence is Superior Desert, Superior Junkyard, Paramount Readiness, The Final Eclipse, Fantasy Ascendant, Nine Heroes Ascendant, and Seven Eternal Companions. Quests 1–26 each grant +1% permanent character EXP; quests 27–31 instead add one percentage point each to that character's Sunset tier-up success chance, reaching +5%.
This is a campaign overview, not a step-by-step walkthrough. Quest evidence only advances while that assignment is active. Quests 1–23 retain the halved monster-evidence curve: Street 2 12.5%, Street 3 11.5%, Street 1 10.5%, Sahara 1 7.5%, Himalayas 5%, Spaceship 3.75%, Freedom Village 3.5%, and School Dungeon 1 2.75%. Quest 23, School of Ruin, requires 37 seals and averages about 1,345 eligible kills. The level-9,000+ hunts now roll at 2.9% for Quest 24 in School Dungeon 3, 3.2% for Quest 25 in Superior Desert, and 3.5% for Quest 26 in Superior Junkyard. Their unchanged counts of 40, 45 and 50 give about 1,379, 1,406 and 1,429 eligible kills on average: approximately 2.5%, 4.5% and 6.2% harder than School of Ruin. Eligible nearby group members still receive their own independent rolls. These are averages, not guaranteed drops after a fixed number of kills. Existing quest progress, required counts, map destinations, unlock levels and rewards are unchanged.
Quests 27–31 do not use ordinary monster-evidence drops. Their equipped-gear, account leveling, companion mastery and BattleMatch objectives remain unchanged. The monster EXP reductions described in Map Levels do not reduce the permanent quest-completion EXP bonus or alter saved quest progress.
Campaign chapter
Streets and City Operations
1. First PatrolUnlock level 1
Street 2Assignment area
Recover 5 Gang insignias from local enemies.
25,000 Gold25,000 Tau · 10 bonus points
2. Broken Radio NetworkUnlock level 50
Street 3Assignment area
Collect 7 damaged Radio components.
50,000 Gold50,000 Tau · 12 bonus points
3. City Watch ReportsUnlock level 100
Street 1Assignment area
Recover 8 stolen Watch reports.
85,000 Gold85,000 Tau · 15 bonus points
4. Scrapline SabotageUnlock level 150
JunkyardAssignment area
Recover 9 hidden Sabotage charges.
125,000 Gold125,000 Tau · 18 bonus points
5. The Backyard TrailUnlock level 200
BackyardAssignment area
Collect 10 casts of unusual Scorched footprints.
175,000 Gold175,000 Tau · 20 bonus points
6. Downtown InformantsUnlock level 500
Downtown 2Assignment area
Recover 11 Cipher fragments.
250,000 Gold250,000 Tau · 24 bonus points
7. The Third DistrictUnlock level 700
Downtown 3Assignment area
Seize 12 Enemy field orders.
350,000 Gold350,000 Tau · 28 bonus points
8. Haliport LockdownUnlock level 900
Downtown 4Assignment area
Recover 13 compromised Haliport access seals.
500,000 Gold500,000 Tau · 32 bonus points
Campaign chapter
Sahara Intelligence Campaign
9. Sahara Supply LineUnlock level 1,100
Sahara 1Assignment area
Find 14 stolen Desert supply manifests.
750,000 Gold750,000 Tau · 36 bonus points
10. Buried IntelligenceUnlock level 1,300
Sahara 2Assignment area
Recover 15 Sealed intelligence tubes.
1,000,000 Gold1,000,000 Tau · 40 bonus points
11. Under the DunesUnlock level 1,500
Sahara Dungeon 1Assignment area
Collect 16 Dungeon survey plates.
1,500,000 Gold1,500,000 Tau · 45 bonus points
12. Spy NetworkUnlock level 1,750
Sahara Dungeon 2Assignment area
Recover 18 Spy codebook pages.
2,250,000 Gold2,250,000 Tau · 50 bonus points · Red Potion
13. The Boss Spy DossierUnlock level 2,000
Boss Spy DungeonAssignment area
Assemble 20 Boss Spy dossier pages.
3,250,000 Gold3,250,000 Tau · 60 bonus points · Blue Potion
Campaign chapter
Frozen Frontier and Space
14. Frozen AdvanceUnlock level 2,300
HimalayasAssignment area
Recover 21 Frozen battle plans.
4,500,000 Gold4,500,000 Tau · 70 bonus points · Yellow Potion
15. Icebound VaultUnlock level 2,500
Himalayan Dungeon 1Assignment area
Collect 22 Icebound vault-key fragments.
6,000,000 Gold6,000,000 Tau · 80 bonus points · Green Potion
16. Whiteout SignalUnlock level 2,700
Himalayan Dungeon 2Assignment area
Recover 24 Whiteout signal crystals.
8,000,000 Gold8,000,000 Tau · 95 bonus points
17. The Frozen LegionUnlock level 2,900
Himalayan Dungeon 3Assignment area
Take 25 Frozen Legion crests.
10,500,000 Gold10,500,000 Tau · 110 bonus points
18. Summit BreachUnlock level 3,100
Himalayan Dungeon 4Assignment area
Recover 27 Summit breach charges.
14,000,000 Gold14,000,000 Tau · 130 bonus points
19. Derelict SecretsUnlock level 3,300
SpaceshipAssignment area
Collect 28 Encrypted ship logs.
18,500,000 Gold18,500,000 Tau · 150 bonus points
Campaign chapter
Endgame Field Assignments
20. Freedom Under SiegeUnlock level 3,600
Freedom VillageAssignment area
Remove 30 enemy Invasion markers.
24,000,000 Gold24,000,000 Tau · 180 bonus points
21. Signus InterceptUnlock level 4,800
SignusDX-1Assignment area
Capture 32 Signus command ciphers.
32,000,000 Gold32,000,000 Tau · 220 bonus points
22. The Dyaus DirectiveUnlock level 6,300
DyausAssignment area
Recover 34 Dyaus directive shards.
42,500,000 Gold42,500,000 Tau · 280 bonus points
23. School of RuinUnlock level 8,400
School Dungeon 1Assignment area
Recover 37 Corrupted lesson seals from eligible monsters (2.75% chance each).
60,000,000 Gold60,000,000 Tau · 360 bonus points
24. Final ExaminationUnlock level 9,000
School Dungeon 3Assignment area
Recover 40 Sovereign examination seals from eligible monsters (2.9% chance each).
100,000,000 Gold100,000,000 Tau · 500 bonus points
Campaign chapter
Superior Event Assignments
25. Nightmare FrequencyUnlock level 9,300
Superior DesertAssignment area
Collect 45 Nightmare resonance cores from eligible monsters (3.2% chance each).
120,000,000 Gold120,000,000 Tau · 580 bonus points
26. Stronghold FrequencyUnlock level 9,600
Superior JunkyardAssignment area
Collect 50 Stronghold cipher emblems from eligible monsters (3.5% chance each).
135,000,000 Gold135,000,000 Tau · 620 bonus points
Campaign chapter
Paramount Readiness
27. Paramount ReadinessUnlock level 10,000
Any mapAssignment area
Equip any 5 pieces of Paramount Sunset gear at the same time.
143,000,000 Gold143,000,000 Tau · 660 bonus points · +1% Sunset tier-up success (+1% total)
Campaign chapter
BattleMatch Finale
28. The Final EclipseUnlock level 10,000
BattleMatch GauntletAssignment area
Survive the three-player gauntlet and defeat the Eclipse Sovereign.
250,000,000 Gold250,000,000 Tau · 1,500 bonus points · +1% Sunset tier-up success (+2% total)
Campaign chapter
Fantasy Ascension
29. Fantasy AscendantUnlock level 10,000
Any mapAssignment area
Equip any 5 pieces of Fantasy gear at the same time.
300,000,000 Gold300,000,000 Tau · 2,000 bonus points · +1% Sunset tier-up success (+3% total)
Campaign chapter
Account Ascension
30. Nine Heroes AscendantUnlock level 10,000
Account-wideAssignment area
Raise all 9 characters on the account to level 5,000 or higher.
150,000,000 Gold150,000,000 Tau · 700 bonus points · +1% Sunset tier-up success (+4% total)
Campaign chapter
Companion Mastery
31. Seven Eternal CompanionsUnlock level 10,000
Kasham's HouseAssignment area
Raise all seven companion families to pet level 25, then return to Archivist Elara.
200,000,000 Gold200,000,000 Tau · 1,000 bonus points · +1% Sunset tier-up success (+5% total)