Live update
Clear Orb and Bazooka gambling rewards
The Gambler can now award a clear Stage 1 Sunset Orb or Sunset Bazooka. Higher tiers and the Paramount Sigil remain excluded. The clear Sunset pool remains 40% overall.
Live update
Scrollable oldest-first auctions
Browse the Auctioneer's listings in one scrollable oldest-first list instead of clicking Next. Expand Create a listing when you want to post; existing trade confirmations and save protection remain.
Live update
Longer quest hunts
Monster quest evidence is now twenty times rarer across every collection quest. Existing progress is preserved; equipment, account-level, pet-mastery and final-boss objectives are unchanged.
Live update
Gambler reward names and Portal Map stops
Gambler results now name the item you received; Minerva's Robe is no longer in the reward pool. The Portal Map adds the Unique Trade Shop entrance in Sahara 1 (level 1,100+) and Kasham's pet portal entrance in Sahara 2 (level 1,300+). Normal pet-trial entry rules still apply. Refresh the game page for the expanded menu.
Website
Army insignia in Rankings
Character rows show native commander or lieutenant stars to the left of the army and alliance signs. Army names remain available on hover instead of taking up space beside the emblems. Shared website styles now follow the published release to avoid stale displays.
Live update
Army panel and immediate promotions
The native Army tab now has Army Members and View Alliance Members dropdowns instead of message boards. Rank stars update without relogging, and Mercenary Hire/Fire is removed.
Live update
Army and alliance travel
Members of every rank can request a warp to an online army or allied-army member, subject to destination level and access checks. Return to Hall takes you to your own army hall.
Live update
Meet The Gambler
The original card-and-dice dealer in Downtown 1 trades 100 Durabilities for one random item: 40% eligible clear Sunsets, 20% Protection and 40% regular rewards. Review and confirm before spending. The new Tools guide explains the full pool and odds.
Live update
Permanent quest EXP bonus
Each completed campaign quest grants that character +1% monster EXP, up to +30%. A second quest Archivist is available in Downtown 1 at X98 Y111.
Live update
Daily first-login EXP hour
Each character receives +10% monster EXP for one hour of eligible non-safe-zone play each server day. Safe zones and logout pause the budget; reconnecting does not refill it. System messages report the remaining time every ten eligible minutes.
Live update
Increasing endgame EXP
Freedom Village through the final endgame maps now has an increasing reward curve, accounting for rising level requirements. Uni and later zones no longer lose entry-level progress compared with earlier areas; existing higher rewards are preserved.
Live update
Busier Sky maps
Uni, Anatu, Bau, Cyrn and Dyaus now have three times their previous monster populations. Other maps, respawn timings and individual monster rewards are unchanged.
Live update
Unused-map monster cleanup
Monsters were removed from the 62 specified unused maps while non-monster service NPCs were retained. Existing active content and map assets remain available.
Live update
Readable monster skill notices
Enemy spell messages now use readable monster names instead of encoded legacy text. The spells and their combat effects are unchanged.
Live update
Philar gate creation and entry
Philar can create a gate to an ordinary map above the caster's level for eligible visitors. Every entrant still receives a destination confirmation and must meet the map's requirements. Gates expire after two minutes.
Live update
Diamond Skin and Dispel
Jarexx's Diamond Skin is self-only and no longer prevents running or slows movement. Azlar's Dispel can affect eligible monsters without enabling PK.
Live update
Player and pet visibility
Ordinary player sprites recover from missing display state without revealing genuine invisibility skills. Pets leave with their owner on logout. Nearby player arrival and idle-position updates were also corrected.
Live update
Cleaner game controls and chat
The taskbar and chat composer share consistent emerald-and-brass styling. Stuck has a proper click state, status meters sit against the taskbar, and sidebar and popup positioning adapt to windowed and fullscreen layouts.
Live update
Compact group and time displays
Group panels retain their original artwork with corrected HP/MP percentages. The transparent server/local clock uses 12-hour AM/PM time without a leading zero.
Live update
Auction and quest save coordination
Auction transfers now coordinate with character saves while retaining inventory integrity protection. Full-logout quest persistence was also repaired.
Live update
Fair nearby group EXP
Shared kill EXP requires eligible party members on the same visible playfield. Distant members and safe-zone characters do not receive combat EXP.
Live update
Canon weapon and skill polish
Sunset Bazookas have distinct inventory and ground artwork across all six tiers. Scatter Burst uses a matching skill icon and directional sniper-style bullets for Canon guns; Nuclear Blast remains bazooka-only.
Live update
Street 3 routing and collision
Street 3 monsters respect building collision, and the TV Studio entrance no longer sends players into the food shop. The Portal Map computer offers level-checked travel from the Downtown 1 hub.
Modernization
Current saving paths reviewed
Recent quest, auction, item-transfer, and saving changes have been reviewed against the modernization design. Existing live fixes and inventory protection remain in place.
Modernization
Guarded SQL test runner built
The private runner has passed 40 simulated scenarios covering simultaneous writes, interrupted saves, duplicate requests, and rollback. Real SQL execution remains disabled until the isolated environment is qualified.
Modernization
Fresh readiness and retirement checks
Environment checks and safeguards for retiring completed test databases passed 3,811 focused checks. The latest private suite passed 105 regressions. These are control tests, not a live database cutover.
Modernization
Recovery backup and readback checked
The full-server backup completed successfully. Independent catalog checks confirm all four drives and bare-metal coverage; all six images opened read-only, including Windows and Redmoon. This is not a completed boot or full-restore rehearsal.
Modernization
Next: attended recovery check, then isolated SQL
Coordinated recovery access and maintenance come before isolated SQL installation, real database tests and a restore rehearsal. Live player-data capture remains off; no modernization save-speed improvement is live yet.