Custom Items

Updated item rules, custom gear, Sunset progression, Paramount equipment, and current unique mechanics.

Current Custom Item Rules

This page reflects the current production item system. Broken placeholder uniques were removed from normal play, drops were tightened, special items now have clearer roles, and subscriber Auto Loot can filter Unique and Sunset pickups separately.

Protection

  • Item: Unique 6 / 196
  • Rare drop available throughout the game.
  • Double-clicking grants the combined booster package for 10 active minutes.
  • The timer persists through map changes, pauses while offline or AFK, and is cleared on death with every temporary buff.

Durability

  • Item: Unique 6 / 200
  • Stacks in inventory, quick bar, personal bank and shared bank.
  • Used as the currency for the Unique Trader in the Sahara Tradeshop.
  • Can drop more often than most other unique items.

Permanent Perks

  • Fresh Breeze movement is granted to all characters.
  • Psycho Kinesis remote pickup is granted to all characters.
  • Stars and Stockings are retired legacy items; they no longer alter characters or skill access.

Stacking Rules

  • Duplicate items stack in inventory, quick bar, personal bank and shared bank. Army Hall bank NPCs use these same personal/account tabs; the separate Army-wide vault is not enabled.
  • Ordinary character equipment slots hold one item. Canon's four ordinary grenades are the main-weapon exception: they equip as stacks and consume one per accepted throw.
  • Double-click stacked weapons, armor, or equippable pet gear to split a quantity into another slot. Consumables activate directly.
  • Unrolled copies may stack; a Sunset with durability or upgrade rolls remains its own item and must not merge with a different roll.
  • Inventory, quick bar, personal bank, shared bank, mail, and equipment transfers use server-side conservation checks.
  • Ordinary ground items remain for 3 minutes; rare and valuable ground items remain for 10 minutes.

Which Set Should I Use?

Short answer: use Unique pieces for their special utility while leveling, then move into Sunset gear when raw attack and defense matter most. A standard Unique weapon contributes 20,000 hidden Attack; an unrolled Stage 1 Sunset weapon contributes 400,000 (20 times as much), and Stage 2 contributes 440,000 (22 times as much). A standard non-weapon Unique contributes 8,000 hidden Defense; a Stage 1 Sunset armor piece contributes 120,000 (15 times as much). Final damage is not exactly 20 times higher because character stats, the item's visible data, skills, and monster defense are calculated too.

Choose Unique when...

  • You need a named effect such as Jupiter/Tears mitigation, Dexterity, or a set bonus.
  • You have not reached the level for the next Sunset tier.
  • The special effect solves a specific build or survival problem better than raw stats.

Choose Sunset when...

  • You want the strongest general-purpose Attack and Defense progression.
  • You can equip the next tier: Stage 2 is exactly 10% above Stage 1 before rolls.
  • Your named rolls match your build; native stage plus all four rolls selects the original 20-level stat-value band, then the native tier multiplies each point (1.00× through Paramount 6.00× for named stats).

Endgame order

  • Superior is the level-8,000 Sunset tier.
  • Paramount is the level-10,000 final Sunset evolution.
  • Fantasy is the event benchmark above a complete ordinary Sunset set and has its own full-set bonuses.

Sunset power comparison

These are the hidden server bonuses of one unrolled item. Visible item data and named rolls are added separately. Every Sunset armor piece also grants 2% monster-damage reduction and tier-scaled Power; weapons grant tier-scaled Strength, Spirit, and Dexterity.

Tiervs. Stage 1Weapon AttackArmor DefensePlain-language comparison
Stage 11.00x400,000120,000Starting Sunset; already the raw-stat choice over a standard Unique.
Stage 21.10x440,000132,00010% stronger than Stage 1 before rolls.
Stage 31.22x488,000146,40022% stronger than Stage 1 before rolls.
Stage 41.35x540,000162,00035% stronger than Stage 1 before rolls.
Superior1.50x600,000180,00050% stronger than Stage 1 before rolls.
Paramount3.00x1,200,000360,000Three times Stage 1 before rolls.

Unique effects that change a build

Every listed item also receives the ordinary Unique baseline shown in the first row. Unlisted ordinary Uniques still receive that baseline plus any visible stats printed on the item.

Item or setCurrent server effect
Every ordinary UniqueEach equipped item adds 350 Power and 8,000 Defense. A weapon also adds 20,000 Attack; a non-weapon adds 1.5% monster-damage reduction.
Selion + Noas + Silpheed + EleinEach piece adds 30,000 Attack; Silpheed also adds 500 Dexterity. The complete four-piece set adds another 120,000 Attack.
Tamas + Rajas + LargesseEach piece adds 20% monster-damage reduction. The complete set adds another 20%, subject to the global 85% reduction cap.
Jupiter + Tears of HeliadesEach adds 10% reduction; wearing both adds another 80%, subject to the global 85% cap. This remains a specialized survival combination.
God of War10,000 Attack plus 500 Strength, Spirit, and Dexterity.
Infrascope / Nagrepar / Fresh BreezeInfrascope: 500 Dexterity. Nagrepar: 1,000 Dexterity. Fresh Breeze: 1,500 Dexterity; the Fresh Breeze movement baseline is already permanent for every character.
Spirit of Minerva25% monster-damage reduction.
Graupnel + Topaz + Aquarine1,000 Strength / Spirit / Dexterity respectively; the complete trio adds another 1,000 to all three stats.
Minerva setMinerva Armor adds 2,000 Spirit, 1,000 Power, and 45,000 Defense. The complete three-piece set adds 2,500 Spirit, 5,000 MP, and 15% reduction.
Parcae setArmor adds 2,500 Power and 65,000 Defense; helmet adds 1,500 Power and 30,000 Defense. Together they add 25% reduction.
Erinyes setWeapon: 50,000 Attack and 1,200 Strength. Armor: 1,500 Strength and 1,000 Dexterity. Helmet: 1,500 Power and 35,000 Defense. Core three-piece bonus: 100,000 Attack and 20% reduction; shield adds another 10% mitigation.

Protection Booster Package

Protection activates the following big booster effects together for 10 minutes:

Fantasy Endgame Set

These custom items equip into proper character slots. Each piece supplies 3,500 Power and 120,000 Defense before its slot-specific bonus. Wearing the complete seven-piece set adds 12,000 to all four primary stats, 75% of current Attack plus 500,000, 125% of current Defense plus 900,000, and 65% monster-damage reduction, and activates the golden character aura.

Current Name Slot
Fantasy Boots Boots
Fantasy Helmet Helmet
Redmoon Leggings Pants
Fantasy Platebody Armor
Fantasy Gloves Gloves
Fantasy Belt Belt
Fantasy Shield Shield

Fantasy Arsenal — Ashen Despair Exclusive

The seven shared Fantasy weapons require level 10,000 and are exclusive to the now-open Ashen Despair (Map 317). Each uses the corresponding Paramount weapon with fixed 20 Strength / 20 Spirit / 20 Dexterity / 20 Power rolls and Paramount's 1,200,000 base Attack. Their gold identity, class restrictions, weapon range and native attack animations remain distinct for each weapon family.

Each eligible Ashen Despair kill has an independent 1 in 1,000,000 chance to create one of seven equally selected shared Fantasy weapons. The per-weapon chance is approximately 1 in 7,000,000 per eligible kill; these odds are not multiplied by ordinary map or Super loot bonuses. Fantasy weapons remain excluded from traders, gambling, BattleMatch rewards and every other map's world-drop pool.

Fantasy Sword Fantasy Sword Sword
Fantasy Bazooka Fantasy Bazooka Canon Bazooka
Fantasy Spear Fantasy Spear Spear
Fantasy Bow Fantasy Bow Bow
Fantasy Gun Fantasy Gun Gun
Fantasy Wand Fantasy Wand Wand
Fantasy Orb Fantasy Orb Orb

Aurello's Verdant Armaments

Only Aurello can equip the Verdant Moonshard (level 1), Verdant Mithril Eclipse (level 3,000), Verdant New Moon Reaver (level 6,000), and Verdant Bastion Blade (level 10,000). These four Verdant blades have fixed hidden rolls and vivid green fire. Aurello's Nova Blade is level 10,000, uses the Paramount blade baseline with fixed hidden rolls, and has a golden-fire aura. The four Verdant blades are sold only by the Verdant Armaments seller in Street 2. The Nova Blade is not sold; it drops from monsters in Ashen Despair at the same per-weapon rate as the other Fantasy weapons.

The Street 2 seller's prices are: Verdant Moonshard 1 Gold, Verdant Mithril Eclipse 200,000,000 Gold, Verdant New Moon Reaver 750,000,000 Gold, and Verdant Bastion Blade 1,250,000,000 Gold. Aurello's exclusive six-stage Verdant Aether Orb ladder uses the separate orb socket shown only on Aurello's equipment screen.

Sunset Gear

Release check: the tier-per-point values below require the updated server and a refreshed client. Character → Effects shows native-tier multiplier when the new release has reached your session; earlier sessions may still use the band-only values.

Sunsets are the main long-term upgrade chase. Upgrade NPCs can add one random stat point, advance the stage, or break the item. Named Strength, Spirit, Dexterity, and Power use the original total-level bands: native stage plus all four rolls, with a stronger value row every 20 total levels. The live 5× band values are additionally multiplied by native tier: 1.00×, 1.10×, 1.22×, 1.35×, Superior 1.50× and Paramount 6.00×. Weapons and accessories use the weapon/accessory profile; armor uses the armor profile. The separate six-tier hidden weapon Attack or non-weapon Defense ladder ends at Paramount 3.00×. Higher totals carry more risk.

Sunset rings and necklaces now grant exactly the same bonuses at equal tier, four-stat rolls and legacy upgrade stage. Each ring independently receives the matching Dexterity focus: 1,500 / 1,650 / 1,830 / 2,025 / 2,250 / 4,500 across the six tiers; all three equipped rings count. Fantasy rings inherit the Paramount focus. Tier factors multiply an item's named-stat bonuses, which then add to effective character stats; they do not multiply total character damage. Final damage also depends on the attack's governing stat, weapon, skill and target.

Stage Level Range Example Name Base Display
Stage 1 0-1,999 Nauthiz 1[0-0-0-0]
Stage 2 2,000-3,999 Upgraded Nauthiz 2[0-0-0-0]
Stage 3 4,000-5,999 Enhanced Nauthiz 3[0-0-0-0]
Stage 4 6,000-7,999 Augmented Nauthiz 4[0-0-0-0]
Stage 5 8,000-10,000 Superior Nauthiz 5[0-0-0-0]
Paramount 10,000 Paramount Sunset Sword Paramount [0-0-0-0]

Canon Sunset Bazookas

Sunset Bazooka → Upgraded Sunset Bazooka → Enhanced Sunset Bazooka → Augmented Sunset Bazooka → Superior Sunset Bazooka → Paramount Eclipse Bazooka. The level requirements are 0, 2,000, 4,000, 6,000, 8,000 and 10,000. Each stage has its own finish while retaining the M9 holding and firing animations. Only the clear Stage 1 Sunset Bazooka enters ordinary Sunset drops; higher stages follow the normal upgrade rules, and the Superior version can appear among the final BattleMatch boss rewards. These are Canon-only launchers for Nuclear Blast, not guns for Scatter Burst.

Sunset Orbs use the same naming progression: Sunset Orb, Upgraded Sunset Orb, Enhanced Sunset Orb, Augmented Sunset Orb, Superior Sunset Orb, then Paramount Eclipse Orb. Item tooltips show the stage once beside the stat rolls, for example Enhanced Sunset Orb 3[0-0-0-0]. The separate Azure Aether Orb remains a Unique, not a Sunset.

Sunset Bazooka Sunset Bazooka
Upgraded Sunset Bazooka Upgraded Sunset Bazooka
Enhanced Sunset Bazooka Enhanced Sunset Bazooka
Augmented Sunset Bazooka Augmented Sunset Bazooka
Superior Sunset Bazooka Superior Sunset Bazooka
Paramount Eclipse Bazooka Paramount Eclipse Bazooka

Paramount Sunset Equipment

Paramount is the final Sunset evolution. It requires level 10,000 and ordinary Paramount equipment is forged from the matching Superior item. The boss-exclusive Paramount Sovereign Sigil is the one exception: after every successful Eclipse Sovereign clear, one Sigil, nine random Superior Sunset items, and one random Fantasy item enter the survivor-only server Roll/Pass settlement instead of becoming floor drops. The Sigil cannot come from ordinary monsters, traders, or forging. Fantasy armor and accessories are exclusive to this boss settlement; Fantasy weapons drop only in Ashen Despair. Paramount names display in red. A complete Paramount set paired with an equipped max-level Black Wyvern Egg burns with restrained full-character red fire, while a complete Fantasy set burns with yellow-gold fire. Molten weapon effects remain exclusive to Paramount weapons.

Paramount Sunset Helmet Paramount Sunset Helmet Helmet
Paramount Sunset Platebody Paramount Sunset Platebody Armor
Paramount Sunset Leggings Paramount Sunset Leggings Pants
Paramount Sunset Boots Paramount Sunset Boots Boots
Paramount Sunset Shield Paramount Sunset Shield Shield
Paramount Sunset Gloves Paramount Sunset Gloves Gloves
Paramount Sunset Belt Paramount Sunset Belt Belt
Paramount Sunset Necklace Paramount Sunset Necklace Necklace
Paramount Ring Paramount Ring Ring
Paramount Sunset Sword Paramount Sunset Sword Weapon
Paramount Sunset Wand Paramount Sunset Wand Weapon
Paramount Spear of Destruction Paramount Spear of Destruction Weapon
Paramount Sunset Bow Paramount Sunset Bow Weapon
Paramount Sunset Gun Paramount Sunset Gun Weapon
Paramount Eclipse Orb Paramount Eclipse Orb Caster Weapon
Paramount Eclipse Bazooka Paramount Eclipse Bazooka Canon Weapon
Paramount Sovereign Sigil Paramount Sovereign Sigil Sigil

Superior to Paramount forging

The listed Paramount chance is the chance for the complete attempt, after break risk is included. Values between these stat totals are interpolated smoothly.

Existing stat totalBreak chanceOverall Paramount chance
00%5%
920%4%
2930%3%
4970%2%
6980%1%
89+97%0.5%

Drop Flow

Regular weapons, gear, accessories, food, MP drinks, gold, and tau are weighted by map progression. Unique and starting clear Sunset drops are intentionally rare, with better chances in harder maps. Ordinary monsters cannot drop an upgraded Sunset tier. Paramount equipment and Fantasy armor never enter the ordinary monster drop pool; one Sovereign Sigil, nine Superior Sunset items, and one random Fantasy armor item are reserved for each successful final BattleMatch clear. The seven shared Fantasy weapons and Aurello's Nova Blade are exclusive to eligible Ashen Despair kills and share the same per-weapon drop rate. Aurello's four custom Verdant blades are sold only by the Verdant Armaments seller in Street 2. Protection and Durability remain available throughout the game but are still controlled by drop tuning. See the Custom Map guide for heat protection, Super rewards and exact weapon odds.

Late common loot: physical progression maps with a minimum level of at least 5,000 begin at Uni (5,100). Their ordinary equipment pool contains ten high-end normal weapons including Azoth and Calabolg, all 28 Sigrium/Vend armor pieces, and eight Spirit/Eternity/Individuality/Regen rings and necklaces. Eligible authored rare-equipment rolls use uniform per-item selection within their current tier eligibility, not a gun-only reward table. The late common-loot gate is one quarter of its previous chance: normally 10%, or 15% in Ashen. Earlier areas and independent quest, pet, currency, Protection, Durability, Unique and Sunset rewards retain their separate rules.

Recovery food: late ordinary food drops are limited to Combat Ration-A/B/C, Blue Capsule/+1/+2, Ginseng and Caffeine Pill. Sweet Potato uses its own eligible monster-drop roll across the progression route, rising gradually from 0.5% in starting areas to 3% at a level-10,000 map minimum; it is not sold in NPC shops. New Sweet Potato, Ginseng and Caffeine Pill monster drops contain 10 units. One Sweet Potato restores 100% of effective HP and MP while alive, consumes one unit and does not refill stamina/DP or resurrect. Stored stacks and the other foods' recovery effects remain unchanged. BattleMatch, Pet Trials and Army Guards keep separate reward rules.