Sunset Upgrade Guide

How Sunset tiers, named stats, EXP costs, break risk, bonuses, and Paramount forging actually work.

Start here

The short version

  1. Use a Sunset Upgrade NPC in Downtown 1 or Freedom Village.
  2. Place one unstacked Sunset from your inventory or quick bar into the upgrade window.
  3. Read the server-provided EXP cost, break chance, and overall tier-up chance before clicking Upgrade.
  4. Every attempt spends the displayed EXP. A break destroys the item. A surviving attempt adds one random named stat point and may also advance the item one tier.
  5. Wait for the save to finish before attempting another upgrade. Never refresh during an active save unless the game specifically tells you to reconnect.
Breaks are permanent. The EXP is also spent when the item breaks. The confirmation window is the final risk check.
Reading an item

Tier and named-stat code

A name such as Superior Creationer 5[2-3-25-4] contains two different kinds of progression:

Superior / 5The item tier. Tier controls its level requirement and hidden weapon-Attack or armor-Defense baseline.
[2-3-25-4]Named rolls in this order: Strength, Spirit, Dexterity, Power. This example has a total of 34 points.
One point = 1,000Each point adds exactly 1,000 to the matching Character stat. The four rolls are counted once.

The current system stores the real tier in the item identity. Old legacy stage fields are not a substitute for Strength, Spirit, Dexterity, or Power rolls.

Tier strength

Six-tier progression

Weapons and non-weapons share the same tier multipliers but apply them to different combat roles. Weapon tier raises hidden Attack; armor and accessories raise hidden Defense. Named rolls are added separately.

TierEquip requirementScalingWeapon AttackDefense per non-weapon
Stage 1Level 01.00x400,000120,000
Stage 2Level 2,0001.10x440,000132,000
Stage 3Level 4,0001.22x488,000146,400
Stage 4Level 6,0001.35x540,000162,000
SuperiorLevel 8,0001.50x600,000180,000
ParamountLevel 10,0001.80x720,000216,000
Sunset weaponsAlso receive tier-scaled Strength, Spirit, and Dexterity. The equipped weapon family decides which stat drives attacks and eligible skills.
Sunset armor/accessoriesAlso receive tier-scaled Power and 2% monster-damage reduction per piece. Some slots receive an additional focused stat.
ParamountThe final Sunset tier. Ordinary Paramount forms come only from upgrading the matching Superior form; the Sovereign Sigil is a BattleMatch boss reward.
Build matching

Which named stat increases damage?

StrengthSwords, spears, bazookas, and grenades
DexterityGuns and bows
SpiritWands and orbs
PowerDefense and survival; it is not a weapon damage stat
Why a lower-tier item can show more or less Attack: the Character panel combines hidden weapon Attack with the governing stat. A high-DEX lower-tier ring can add more gun/bow Attack than a low-DEX Paramount ring, while the Paramount ring remains much stronger defensively. A Paramount weapon can show more Attack because its tier baseline is larger even when a lower-tier weapon has a better named roll. Real hit damage still evaluates the governing stat separately.
Every click

Authoritative upgrade order

1ValidateSunset, quantity one, enough EXP, previous save complete
2Spend EXPThe displayed amount is deducted for the attempt
3Break rollIf it breaks, the item is removed and the attempt ends
4Add one statA surviving item gains +1 STR, SPI, DEX, or POW at random
5Tier rollIf eligible, the same surviving item may advance exactly one tier
6Verified saveThe next attempt stays blocked until persistence confirms
EXP price

Cost rises with the four-stat total

The cost uses the sum of Strength + Spirit + Dexterity + Power. Item tier does not directly change the EXP price. The server formula is (500 + floor((total + 1)1.45 × 250)) × 1,000 EXP.

Existing stat totalEXP per attempt
0750,000
43,078,000
53,859,000
97,545,000
1919,750,000
2935,154,000
3953,092,000
4973,185,000
5995,180,000
69118,894,000
79144,187,000
89170,947,000
Ordinary break policy

Break chance by existing stat total

This table applies to Stage 1 through Stage 4 stat attempts and to additional stat attempts on an already-Paramount item. Values between anchors are interpolated smoothly. Superior-to-Paramount uses the separate table below.

Existing stat totalBreak chance
0–40%
54%
910%
1910%
2920%
3940%
4950%
5970%
6990%
7995%
89+97%

Example: the listed anchors are 20% at total 29 and 40% at total 39. A total between them receives the proportional chance between 20% and 40%.

Stage 1 through Superior

How ordinary tier-up chance is calculated

After surviving the break roll, the item receives a tier roll. Its starting conditional chance depends on the current tier:

Upgrade pathStarting survival-roll chance
Stage 1 → Stage 28%
Stage 2 → Stage 311%
Stage 3 → Stage 414%
Stage 4 → Superior17%
  • The survival-roll chance rises by 2 percentage points at totals 9, 19, 29, 39, and so on, up to a 35% cap.
  • The displayed overall tier-up chance already includes the chance that the item breaks first.
  • Completed endgame-quest bonuses and the active max-level daily bonus are added to that overall chance, not hidden inside the conditional roll.
  • A tier success moves the same item one step only. It cannot skip tiers.
Final evolution

Superior → Paramount

This edge uses its own whole-attempt odds. The Paramount percentage already includes break risk. Values between anchors are interpolated.

Existing stat totalBreak chanceOverall Paramount chance
00%5%
920%4%
2930%3%
4970%2%
6980%1%
89+97%0.5%

An already-Paramount item cannot advance again. A surviving Paramount attempt still adds one random named stat point and uses the ordinary break-risk table.

Permanent and daily help

Tier-up bonuses

Quests 27–31Each completed endgame quest adds exactly +1 percentage point to every eligible tier-up attempt, up to +5% total.
Level 10,000 daily hourDuring the remaining daily bonus hour, a max-level character receives another +1 percentage point instead of the leveling EXP bonus.
Additive totalA character with all five quest bonuses and an active max-level daily hour receives +6 percentage points to the displayed overall tier chance.

These bonuses improve tier-up success. They do not make named-stat selection less random and normally do not erase the listed break risk.

Before upgrading

Safe checklist

  • Match the roll to the weapon: STR for sword/spear/bazooka, DEX for gun/bow, SPR for wand/orb.
  • Add all four displayed rolls: break risk and EXP price use their total, not only your preferred stat.
  • Compare the right values: weapon tier mostly raises Attack; non-weapon tier mostly raises Defense.
  • Read the current popup: the server recalculates cost and odds for that exact item and character.
  • Do not spam Upgrade: wait until the prior result has saved. The save barrier protects the item and EXP from duplicate mutations.
  • Plan for loss: never risk an item you are not prepared to lose at the displayed chance.